Full notes
Full Bite the Moon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Workshop
I was supposed to fix bugs, but instead I spent 30 minutes staring at a potato chip, thinking it could be one of the enemies. Don't worry, I still fixed the bug (eventually).
Here is what you have seen so many times already :0
"Why does every enemy in this game have the same face?" you may ask. Bold of you to assume I can draw more than one face.
When a card needs something, you give it the thing by expanding its noodle. And yes, you can now whip the noodle on the girl's face. Don't ask why, enjoy it.
Rearranged the parts that make the battle tick: same battle, slightly less existential dread.
There are sound effects when you buy a card. Supposed to be chaching, you know, the usual, but somehow sounds like a cat just died.
Too bad you can only hear it in Early Access.
Fun fact you don't need to know today
Each enemy pattern is stored as a tiny Lua table, meaning you could technically swap them mid-battle if you wanted.
....
oops I said too much. No, don't note that
meow
Source
Changelog.gg summarizes and formats this update. How we read updates.
