Full notes
Full Bite the Moon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Bite the Moon changes
This update brings 2 new allies and an adjustment to the background.
Adds
Falcon
On summoned, attack instantly.
Stats
5/1
Mice
On destroyed, gives random ally +1/+1.
Stats
1/1
When party slots are full. New allies spawn into the void. They exist for nothing.
Cards, when hovered, will shake their booty
Changes
Shockwave:
Old: Remove enemy next action
New: 50% chance to remove enemy's next action
Background color is now brighter and more vibrant
Background is randomly selected at the start of the battle
Buttons now randomly change to a random color on click or revert back to normal. This applies to most buttons.
Cards are now taller. Now they can play basketball
HP and ATK icons are now easier to distinguish
Fixes
A bug where on destroyed is called on reroll
On level up, the bar will fill, then delay before the next filling
The dev who had the nerves to post the previous cringe updates (that was me)
That's about 80% into the full game loop.
I'm making sure that the game feels good to play and that most bugs are fixed before adding new cards.
Between living frugally and game dev, I think this is a good pace I'm going.
I'm waiting for the musician and the artist to come up with a good idea before early access.
My concern is that the game direction may be too niche or dark.
I'm still going because I believe in this project
Let's see where we are going next
Source
Changelog.gg summarizes and formats this update. How we read updates.
