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Steam News31 August 202510mo ago

v0.0.17.1: New allies

This update brings 2 new allies and an adjustment to the background. Adds Falcon: On summoned, attack instantly. Stats: 5/1 Mice: On destroyed, gives random ally +1/+1. Stats: 1/1 When party slots are full.

Full notes

Full Bite the Moon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • Balance
  • Fixes
addedThis update brings 2 new allies and an adjustment to the background.
addedAdds
addedWhen party slots are full. New allies spawn into the void. They exist for nothing.
addedShockwave: Old: Remove enemy next action New: 50% chance to remove enemy's next action
changedHP and ATK icons are now easier to distinguish
fixedI'm making sure that the game feels good to play and that most bugs are fixed before adding new cards.

Bite the Moon changes

addedThis update brings 2 new allies and an adjustment to the background.
addedAdds
addedWhen party slots are full. New allies spawn into the void. They exist for nothing.
addedShockwave: Old: Remove enemy next action New: 50% chance to remove enemy's next action
changedHP and ATK icons are now easier to distinguish

This update brings 2 new allies and an adjustment to the background.

Adds

  • Falcon

    On summoned, attack instantly.

    Stats

    5/1

  • Mice

    On destroyed, gives random ally +1/+1.

    Stats

    1/1

  • When party slots are full. New allies spawn into the void. They exist for nothing.

  • Cards, when hovered, will shake their booty

Changes

  • Shockwave:

    • Old: Remove enemy next action

    • New: 50% chance to remove enemy's next action

  • Background color is now brighter and more vibrant

  • Background is randomly selected at the start of the battle

  • Buttons now randomly change to a random color on click or revert back to normal. This applies to most buttons.

  • Cards are now taller. Now they can play basketball

  • HP and ATK icons are now easier to distinguish

Fixes

  • A bug where on destroyed is called on reroll

  • On level up, the bar will fill, then delay before the next filling

  • The dev who had the nerves to post the previous cringe updates (that was me)

That's about 80% into the full game loop.

I'm making sure that the game feels good to play and that most bugs are fixed before adding new cards.

Between living frugally and game dev, I think this is a good pace I'm going.

I'm waiting for the musician and the artist to come up with a good idea before early access.

My concern is that the game direction may be too niche or dark.

I'm still going because I believe in this project

Let's see where we are going next

Source

Steam News / 31 August 2025

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