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Latest Becastled updates
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- Becastled
Patch 1.0.47
Fixed bug that prevented map sharing via steam workshop, though for some weird reason steam is not allowing to add icon preview for a map by default. It can manually be uploaded on the map page thought.
Announcement1 changeFixWorkshop - Becastled
Patch 1.0.31
Hey everyone, in the last few days we've fixed some serious bugs and issues thanks to your feedback: Crash in 5th tutorial and on day start should be fixed now Crash when building too many walls or buildings fixed Tradi…
Announcement14 changesFixPerformance - Becastled
1.0 is out now!
Hey everyone, 1.0 is out now! Thanks everyone who supported us during early access, thanks a lot for your feedback here on Steam and on our Discord server! ːhappy_moodː 1.0 changes: Roads, plan your city in advance also…
Announcement3 changesServerUI/audio - Becastled
1.0 update preview and upcoming price change
Hello everyone! 1.0 release is just around the corner, and we wanted to share a small preview of what it will look like. Roads They serve as an organizing tool and also look cool. Bosses Each is unique in its own way. D…
Patch notes9 changesWorkshopGameplay - Becastled
Becastled 1.0 launches October 23!
Hey everyone, we have some great news for you today! After four years in Early Access, Becastled 1.0 will launch in full on October 23, arriving on PC, Steam Deck and consoles (PlayStation, Xbox, Switch) all on the same…
Store4 changesGameplay - Becastled
Patch 0.9103
some app crashes fixed safety checks for crashes and possible crashes added to see if they happen
Announcement2 changesFixGameplay - Becastled
Patch 0.9102
Game performance slightly improved again Minor bugs and issues fixed
Announcement2 changesFixPerformance - Becastled
Patch 0.9100
Fixed: units might freez and stop responding Game performance slightly improved Minor bugs and issues fixed
Announcement3 changesFixPerformance - Becastled
Patch 0.9036
Fixed: food sources not being generated near and on starting cells Changed: archers prioritize targets based on unit types, focusing enemy archers first Changed: Large amount of enemies spawn in waves now Minor bugs and…
Announcement4 changesFixGameplay - Becastled
Patch 0.9035
Previous patch was reverted for the last week and now it's live! Fixed: Units freezing and running to map edge Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should n…
Announcement9 changesFixMaps - Becastled
Patch 0.9034
Added: classic unit commands — Move, Move‑and‑Attack, and Hold Position. Unit movement and behavior should now be more intuitive. Added: double‑clicking selects all units of the same type on the screen. Fixed: key bindi…
Announcement6 changesFixGameplay - Becastled
Patch 0.9033
Fixed: improved XP distribution on kill — now shared between attackers and those within range, allowing archers to gain XP from minibosses at greater distances. Fixed: vertical shooting range of enemy archers when targe…
Announcement11 changesFixUI/audio - Becastled
Join dev live stream!
Hey everyone, join us tomorrow for a dev live stream at 6:00 PM CET! We will try to beat the game at hardest difficulty while doing a QA session. Stream link: https://www.twitch.tv/manapotionstudios See you tommorow! (S…
Announcement - Becastled
Combat update is LIVE!
Hey everyone, our biggest update to date is live! It's a complete overhaul of combat system with new features and better performance. Thanks to everyone who participated in beta, it helped us to fix a lot of bugs and ad…
Announcement13 changesCompatibilityGameplay - Becastled
Combat update is live on the beta branch!
Hey everyone, quick overview of what is new in this update: Improved combat with deeper combat mechanics Enemy towers: destroy them all to win a map. But be prepared - you’ll be attacked with greater force! Map editor,…
Announcement12 changesFixGameplay - Becastled
Combat update release date announcement!
Hey everyone, we have some great news for you today: the Combat Update will be released on March 24! If you’d like to play it a bit earlier, you can join our public beta starting on March 13. See the end of this post fo…
Announcement9 changesCompatibilityGameplay


