Full notes
Full Becastled update
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Repeated intro
Hey everyone, our biggest update to date is live!
What changed
- Compatibility
- Gameplay
- Maps
- UI and audio
- Performance
It's a complete overhaul of combat system with new features and better performance. Thanks to everyone who participated in beta, it helped us to fix a lot of bugs and adjust how new mechanis work.
What's new:
Improved combat with deeper combat mechanics
Enemy towers: destroy them all to win a map. But be prepared - you’ll be attacked with greater force!
Map editor, create and share your own maps
Mini-bosses can spawn every 5th wave, make sure you are ready to meet them! Each is dangerous in it's own way
New river map scenario
You can call militia at night to help you fight
New units leveling system
Pikeman have really long spears now
Swordsman have shields from the start and can cover from arrows
Enemy paths, you can see how enemies will move across the map
Hundreds of new sounds
You can give banners with auras to your units or place banners on walls or towers
Water will freez in winter creating new paths for enemies
Sandbox mode
Combat difficulty now adjusts to your wealth and army size, fights can be more challanging on higher difficulties
Improved game performance
Let us know what do you think about new update in the comments!
Source
Changelog.gg summarizes and formats this update. How we read updates.
