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Steam News7 September 202510mo ago

1.0 update preview and upcoming price change

Hello everyone! 1.0 release is just around the corner, and we wanted to share a small preview of what it will look like. Roads They serve as an organizing tool and also look cool. Bosses Each is unique in its own way.

In this update8

Full notes

Full Becastled update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Compatibility
  • Performance
  • Balance
changedBossesEach is unique in its own way. Destroying an enemy tower will spawn one of the bosses the following night, so be sure you’re ready to meet them!
addedSteam deck and full controller supportCompletely new UI for a better keyboard/mouse and controller experience!
addedNew guided tutorialWe’ve added a completely new guided tutorial that will help new players learn how to play the game. It might not be super exciting for you if you’ve played Becastled before, but it will help your friend who was waiting for a polished Becastled experience a lot.
addedOptimizations and bug fixesPerformance and stability are much better now! Since we managed to make Becastled work on Nintendo Switch (add to your wishlists here: Becastled on Switch ), the PC version also got a performance boost too.
addedMissing 1.0 contentWe wanted to add magic spells or mages into the game, but it contradicted our design idea of castle defense. If you imagine how castle defense looks, you might picture something like Lord of the Rings moments - walls filled with archers and knights at the gate. If mages were more powerful, why would we need an army? We wanted army management to be a core part of the gameplay and didn’t want to create any workarounds in that regard and we didn't want to give too much power in the hands of a single unit.
addedPrice changeAs we are exiting Early Access, we will be changing the base price of Becastled from $15 to $20, with regional prices applied. The new price will go live starting September 12.

Becastled changes

changedEach is unique in its own way. Destroying an enemy tower will spawn one of the bosses the following night, so be sure you’re ready to meet them!
addedCompletely new UI for a better keyboard/mouse and controller experience!
addedWe’ve added a completely new guided tutorial that will help new players learn how to play the game. It might not be super exciting for you if you’ve played Becastled before, but it will help your friend who was waiting for a polished Becastled experience a lot.
addedPerformance and stability are much better now! Since we managed to make Becastled work on Nintendo Switch (add to your wishlists here: Becastled on Switch ), the PC version also got a performance boost too.
addedWe wanted to add magic spells or mages into the game, but it contradicted our design idea of castle defense. If you imagine how castle defense looks, you might picture something like Lord of the Rings moments - walls filled with archers and knights at the gate. If mages were more powerful, why would we need an army? We wanted army management to be a core part of the gameplay and didn’t want to create any workarounds in that regard and we didn't want to give too much power in the hands of a single unit.

1.0 release is just around the corner, and we wanted to share a small preview of what it will look like.

Roads

They serve as an organizing tool and also look cool.

Bosses

Each is unique in its own way. Destroying an enemy tower will spawn one of the bosses the following night, so be sure you’re ready to meet them!

Achievements

Yes, finally achievements are coming to Steam! Are you ready?

Steam deck and full controller support

Completely new UI for a better keyboard/mouse and controller experience!

New guided tutorial

We’ve added a completely new guided tutorial that will help new players learn how to play the game. It might not be super exciting for you if you’ve played Becastled before, but it will help your friend who was waiting for a polished Becastled experience a lot.

Optimizations and bug fixes

Performance and stability are much better now! Since we managed to make Becastled work on Nintendo Switch (add to your wishlists here: Becastled on Switch), the PC version also got a performance boost too.

Missing 1.0 content

There will be a few things that will not be present in 1.0 from the Early Access description on our steam page. And we would like to adress those things.

We wanted to add magic spells or mages into the game, but it contradicted our design idea of castle defense. If you imagine how castle defense looks, you might picture something like Lord of the Rings moments - walls filled with archers and knights at the gate. If mages were more powerful, why would we need an army? We wanted army management to be a core part of the gameplay and didn’t want to create any workarounds in that regard and we didn't want to give too much power in the hands of a single unit.

The same thing happened to the idea of having heroes, like in Warcraft 3 let’s say. We end up creating elite unit level tier, just cool looking and slightly better stats then regular ones. This feature is already in the game.

We also discussed an idea of having a story campaign, but we couldn’t find a way to make it interesting without it just being a “do the same thing” type of campaign repeated 20 times. We might rethink it after the 1.0 release and expand our tutorial into a story campaign, but we’re not 100% sure about that yet.

Price change

As we are exiting Early Access, we will be changing the base price of Becastled from $15 to $20, with regional prices applied. The new price will go live starting September 12.

We will also share some exciting news about post-1.0 soon!

Let us know in the comments what you think about the 1.0 update and what you would like to see happen to Becastled post-1.0.

Source

Steam News / 7 September 2025

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