Full notes
Full Becastled update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Fixedimproved XP distribution on kill — now shared between attackers and those within range, allowing archers to gain XP from minibosses at greater distances.
Fixed: vertical shooting range of enemy archers when targeting high ground.
Fixed: wall positions not loading correctly for units.
Fixed: assign workers and other UI elements visible during night battles.
Fixed: militia could not be called in from some save files.
Fixed: work slots with "waiting for worker" not loading correctly.
Fixed: sawmills not finding trees in some cases.
Fixed: animals blocking the path of recruits during training.
Fixed: banner button hitbox issue.
Fixed: night timer freezing after the game win screen.
The next patch will feature reworked unit controls with classic commands: move, attack while moving, hold ground, and defend position. This should eliminate much of the confusion and some pathfinding bugs for units.
Source
Changelog.gg summarizes and formats this update. How we read updates.
