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Latest Backrooms: Extractions updates
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- Backrooms: Extractions
PATCH NOTES — 0.3.237
Doors Door interactions feel better — Reworked door behavior to make them more reliable and intuitive to open. Less awkward angle-fiddling, fewer "why didn't that open?" moments. Multiplayer Clearer lobby creation menu…
Patch notes4 changesGameplayUI/audio - Backrooms: Extractions
PATCH NOTES • 0.3.234
Level Fun Smarter creature spawning — Partygoers and Balloons now spawn near the players instead of randomly across the map. The pressure builds where you actually are. Tighter pacing on Nightmare — First creatures arri…
Patch notes3 changesMapsGameplay - Backrooms: Extractions
PATCH NOTES • 0.3.233
Bug Fixes Permanent camera shake — Fixed a bug where your screen would keep shaking indefinitely after taking an elevator or being near certain events (Wraith). Shakes no longer stack into multiple instances. Crash when…
Patch notes6 changesFixBalance - Backrooms: Extractions
PATCH NOTES • 0.3.232
Bug Fixes Settings & Input Invert Y Axis now actually works — The toggle now applies immediately, persists across game launches, and stays applied when respawning into the LAB. Pause menu cursor disappearing after ESC —…
Patch notes22 changesFixGameplay - Backrooms: Extractions
Hotfix - Tutorial level
Fixed an error that was preventing players from progressing through the tutorial.
Announcement1 changeFix - Backrooms: Extractions
PATCH NOTES 0.3.209
Multiplayer & Networking Session resilience overhaul "Restart the game to invite/join a friend" bug — fixed. This one's been a thorn for a while. If you were hosting a lobby and tried to join someone else's, Steam would…
Patch notes6 changesFixBalance - Backrooms: Extractions
Something Has Changed In The Backrooms!
INCOMING TRANSMISSION — M.E.G. COMMAND Classification: MAIN BRANCH — DEPLOYMENT AUTHORIZED Status: 🟢 LIVE — STABLE FOR ALL AGENTS Agents, Field testing is complete. M.E.G. Command has officially cleared the rebuild for…
Event9 changesFixGameplay - Backrooms: Extractions
Experimental Branch Live — M.E.G. Agents Wanted
INCOMING TRANSMISSION EXPERIMENTAL BRANCH Status: 🟢 LIVE — [DO NOT STREAM - PROBABLY MANY BUGS] Agents, M.E.G. Command has authorized the deployment of an experimental branch for field testing. Here's what you need to…
Event16 changesGameplayBalance - Backrooms: Extractions
Hot Fix: XP and Ranks
Just pushed a hotfix that fixes an incorrect XP and rank calculation. Everything is now in order!
Announcement1 changeFixGameplay - Backrooms: Extractions
Relics, Korean Localization & Performance Overhaul
We're back! Updates are resuming, starting with this round of fixes and improvements that lay the groundwork for new levels coming soon. Stay tuned! Loot Higher-tier M.E.G. Chests now guarantee a Relic drop. Rare chests…
Announcement9 changesGameplayPerformance - Backrooms: Extractions
Fix for MEG Credits Not Awarded
This update resolves an issue where some client players did not receive their MEG Credits at the end of a run after finding relics in Endless Mode. Relics are only counted if the extraction is completed successfully.
Announcement - Backrooms: Extractions
Echoes from the Other Side
A new and completely unseen entity enters the Backrooms. It appears only when the group’s stress passes a critical level. When it spawns, reality begins to crack around you and danger becomes immediate. Stress now plays…
Announcement1 changeGameplay - Backrooms: Extractions
Steam Cloud Save Support Added
Good news! Your progress in both Normal and Endless modes is now safely stored online thanks to Steam Cloud. You can pick up your adventure from any PC, anytime. Thanks for playing and enjoy the update! Mat
Announcement - Backrooms: Extractions
Chinese Translation Update
Hello! We are very happy and honored to release this update dedicated to the Simplified Chinese translation of Backrooms: Extractions, beautifully completed by yiren47 (thank you so much), to whom we extend our warmest…
Announcement1 changeGameplay - Backrooms: Extractions
Patch Note: Audio and Session Stability Fixes
Hey Agents, A small but important patch is live! Here’s what’s been fixed and improved: • Fixed an issue where sounds from the Level could still be heard while in the LAB • Mission objectives are now visible in Spectato…
Announcement2 changesFixGameplay - Backrooms: Extractions
Hotfix: Smarter Horrors Ahead
Fixed an issue with NavMesh generation that could cause abnormal AI navigation behavior for certain entities. The fix specifically resolves pathfinding and movement glitches affecting Partygoers in the Fun Level and Wre…
Announcement3 changesFixGameplay

