In this update13
Full notes
Full Autocard - Your RPG Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Fixes
- Events
- UI and audio
Autocard - Your RPG Adventure changes
Happy New Year !
Hello and Welcome to a new Patch note ! After a short holydays at the End of December, I'm back with the first Update planed in the Road map.
WHEN ?
The Update will be live the 6th of January around 19:00 GMT.
So what can you expect in this new patch ?
New Content
- The Log Book Steam post image
Keep track of all your runs / stats and win-rate and the fix your own goals.
Will you try to complete 100% of the cards ?!
- New Bosses
In addition to defeating "Hunger", you will now be able to face "The Deep", "V for Vicious" and "Infernal" [Locked in the DEMO], two formidable new adversaries.
You can unlock them in the new tab in the Unlocks Menu
Each of these new bosses comes with three curses (challenges) that you can attempt to complete, once unlocked and when playing in normal difficulty or higher, one or more curse will be selected at random.
- New Monsters
"Ice Cube", a new monster based on freeze and "Fructos Demencia", a new monster based on Attribute Steal. And where there is new monster there is new Exclusive cards, here is one of them.
Quality of Life
Sell your items anywhere on the top of the screen
Multicast and Crit chance / Crit multiplier now displayed the in the Starting Menu
Game will remember the last difficulty you played on
You can now select "Random" for the Character you pick and for the Boss you try to face
Balance
New Events before the Boss fight ! (1 SkillMaster, 1 Blacksmith and 1 Attribute Events)
Losing against the Boss don't kill you immediately, instead loose a heart and retry the Boss area until you kill it or lose all.
Difficulty adjusted for Tutorial and Too Easy (randomly decrease the tier of some of the monster's items)
In Normal Difficulty you will have manage with a Curse lvl 2 instead of 1
Now if an effect should proc multiple times it will not proc all at once but in a differed facion (once every 0.2 sec)
Now frozen card will still proc triggered effects
Starting Choice Update:
1. +20 Attribute of your choice + 20 Income
2. 1 Small Card + 50 XP
3. 1 Silver Relic + 150 coins
Card Update
Elementary Magic
Reworked, this is a Buff for Elementalist's players !
Scrolls:
NERF reduce the base cost and sell price
Ice Infused
BUFF + 4 base intelligence
NERF progression on the scaling now 1 per 7/6/5/4 instead of 1 per 5/5/5/5
conditional passive:
reduce cooldown by 15% instead of 10 /15 / 20 / 25
Scroll Chest
NERF Generated Scrolls will sell for 50% of their price
Butter-Flame
BUFF Base Burn from 3 to 5
Fiery Enchant
BUFF target all burn Card instead of All Burn Skill
Burning Dash
BUFF Burn value 10/13/16/20 instead of 7/10/13/16
Detonate Dead
BUFF Burn Value 12/15/20 instead of 8/9/10
Elemental of Fire
REWORK don't inflict Damage any more.
now scale Burn with Charisma when you burn.
Relic Update
Preventive Dose
FIXED: now trigger only once per fight at BRONZE tier
Patch Note Additions (Bug Fix)
Burning Christmas Renamed into Burning Winter
Rework Boss Unlock
Fix a bug Where Curse Display would stay after a Combat
Now Leaving Blacksmith or SkillMaster when you cant interact anymore (already used) will disable the Event
Fix a bug where you could have the same Curse more than once
Fix a bug where in lower difficulty some Item could have there tier reduce below their minimum.
Fix a bug where the Relic Tooltip could go off-screen
Removed the "Next" Button at the start of the Run
Recap of the Content in the Game at the Moment
203 Cards (190 in the DEMO)
3 Characters (3 in the DEMO)
68 Relics (65 in the DEMO)
4 Bosses (2 in the DEMO)
13 Packs (12 in the DEMO)
12 Curses (6 in the DEMO)
11 Difficulty Level (5 in the DEMO)
Update coming Soon
Tutorial update to all the changes in the lasts releases.
Fix Bugs as they appear
New Pack based on Poison Synergy
Next Big Update
The Forge
Crafting has always been something I enjoy. While you can already improve cards with modifiers, it’s still difficult to level them up the way you’d like. With this content patch, you’ll be able to merge your cards more often, and I will introduce a new way to break the game: the Fusion! (More details in an upcoming announcement.)
That's all for today ! I hope you still have fun playing the Game and see you in the next patch.
Source
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