HomeGamesUpdatesPricingMethodology
Steam News11 June 202623d ago

Patch Note n°11 - June 12th

Hi everyone! So... I messed up over the last few days. The game ended up in a broken state, and to make things worse, I temporarily lost the ability to push updates to Steam.

In this update2

Full notes

Full Autocard - Your RPG Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition0 changes0 removals
  • Fixes
  • UI and audio
  • Performance
fixedBug FixesFixed a bug where the Tutorial Run would end after the first area, preventing new players from progressing.
fixedBug FixesFixed a Booster Master soft lock caused by the Validate button being disabled.
fixedBug FixesFixed a DEMO issue where the progress bar would not display collected gems or the boss.
fixedBug FixesFixed a crash when right-clicking an item during the Silverization event.
addedNew FeatureAfter nearly a year of development, I've finally implemented a Save & Load system! Nothing revolutionary for the video game industry, but definitely one of those features that takes a lot of work and isn't particularly glamorous to build. I'm happy to introduce the new CONTINUE button, allowing you to resume your run after taking a break.

Autocard - Your RPG Adventure changes

fixedFixed a bug where the Tutorial Run would end after the first area, preventing new players from progressing.
fixedFixed a Booster Master soft lock caused by the Validate button being disabled.
fixedFixed a DEMO issue where the progress bar would not display collected gems or the boss.
fixedFixed a crash when right-clicking an item during the Silverization event.
addedAfter nearly a year of development, I've finally implemented a Save & Load system! Nothing revolutionary for the video game industry, but definitely one of those features that takes a lot of work and isn't particularly glamorous to build. I'm happy to introduce the new CONTINUE button, allowing you to resume your run after taking a break.

Hi everyone!

So... I messed up over the last few days. The game ended up in a broken state, and to make things worse, I temporarily lost the ability to push updates to Steam.

The good news is that I've spent that time fixing the biggest issues locally, and today's patch finally brings those fixes to you!

Bug Fixes

  • Fixed a bug where the Tutorial Run would end after the first area, preventing new players from progressing.

  • Fixed a Booster Master soft lock caused by the Validate button being disabled.

  • Fixed a DEMO issue where the progress bar would not display collected gems or the boss.

  • Fixed a crash when right-clicking an item during the Silverization event.

New Feature

  • After nearly a year of development, I've finally implemented a Save & Load system!

    Nothing revolutionary for the video game industry, but definitely one of those features that takes a lot of work and isn't particularly glamorous to build.

    I'm happy to introduce the new CONTINUE button, allowing you to resume your run after taking a break.

That's all for today!

Thank you for playing, for reporting bugs, and for supporting the game.

-- Raffi Join Discord for more infos ! Steam post image

Source

Steam News / 11 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.