In this update15
Full notes
Full Autocard - Your RPG Adventure update
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What changed
- Balance
- Gameplay
- Events
- Performance
- Fixes
- UI and audio
Autocard - Your RPG Adventure changes
Balance Patch & Arena Update Progress
Hello everyone!
Today I'm releasing the biggest balance patch the game has received so far.
This update contains dozens of balance changes, bug fixes, visual improvements, and quality-of-life features that were developed alongside the upcoming Arena (PvP) Update.
My initial plan was to release the Arena Update this month, but May ended up being packed with wonderful real-life events and I wasn't able to finish everything to the quality standard I wanted.
As a result, the Arena Update has been postponed to June 25th.
In the meantime, this patch includes all the balancing work and system improvements created during Arena development.
Highlights
Card balance
Added 16 new cards (1 new small card for each pack).
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Nearly every Pack received buffs, adjustments, or reworks to improve build diversity and prepare the game for competitive PvP balance.
(Full detailed card-by-card changelog available below.)
Character Balance
Starting HP, Coins, and Income have been rebalanced for all classes.
These values are now visible directly in the Start Menu.
Archer starting attributes increased.
Joker starting attributes reduced.
Joker Changes
Joker starter packs now always contain 3 cards.
Base Pack cards are automatically added as fillers when necessary.
Starter cards can no longer contain positional keywords such as:
Adjacent
Next
Previous
Above
Below
Crafting Improvements
Blacksmith and Skill Master crafting now scales with card size and cooldown.
Larger and slower cards receive greater crafting bonuses.
Visual Improvements
All monster artwork has been upgraded to HD.
Added new animations for:
Bleed
Poison
Thorn
Reworked combat VFX and particle effects to improve clarity and readability.
Quality of Life
Added multiple Boss previews for higher difficulties.
Cards that cannot be used in crafting events are now displayed with a black-and-white filter.
Bug Fixes
Fixed several crashes related to conditional effects and attribute gains.
Fixed crashes when upgrading cards that already contain every attribute or stat.
Fixed a bug where Skill Master would sometimes refuse valid cards.
Fixed a soft lock caused by missing events during a day.
Fixed keyword tooltips always appearing in the bottom-right corner.
Reworked card rendering for improved responsiveness and performance.
Known Issues
While this patch fixes a large number of bugs, a few known issues still remain:
The game may be slow to start on some systems and can occasionally crash during the initial loading sequence.
Rare freezes can occur when starting a new run or when exiting the game.
Crashes can still be particularly frustrating because the game does not yet feature a save/load system for ongoing runs.
All of these issues are actively being worked on. However, my current priority is completing the Arena Update, so these improvements will most likely arrive after its release.
Thank you for your patience and for continuing to report bugs and provide feedback!
A Word from the Dev
Work on the Arena Update is progressing well.
The core systems are already functioning, but I still need additional time for polishing, balancing, and testing before I feel comfortable releasing it.
My current target is:
Arena Update Beta - June 25th, 2026
Thank you all for your feedback, bug reports, and support.
Have fun, good luck, and I'll see you in the Arena!
-- Raffi
Detailed Balance Patch:
Base Pack
Absolute ZERO
BUFF: No longer has a usage limit.
Avalanche
BUFF: Now freezes 1 card for 1.0 / 2.0 / 3.0 / 4.0 seconds on use.
Hunting Net
- BUFFSlow duration increased to 5 seconds.
BUFF: Number of targets now scales with tier.
NEW EFFECT: When you gain WILL or DEXTERITY, charge the next card by 1 second.
Full Recovery
- BUFFHaste duration increased by 0.5 seconds at all tiers.
Crazy Clock
- BUFFCharge duration increased from 0.5s to 1.0s.
Small Protection
- NERFCooldown increased from 5s to 6s.
- NERFAttribute gain reduced (5 / 5 / 5 / 5) → (1 / 2 / 3 / 4).
Barbarian's Armbands
- NERFCooldown increased from 4s to 6s.
NEW EFFECT: Reduce cooldown by 30% with 27 WILL.
Overthinking Hat
- NERFCooldown increased from 6s to 7s.
Basic Hit
- NERFCooldown increased from 4s to 5s.
Piercing Hit
NERF: Now starts at Silver tier.
Steak
NERF: Conditional effect now requires 30 Charisma instead of 25.
Scrolls
CHANGE: All stat scrolls now target all your cards instead of only the first card.
Peasant
Barbarian
Oversized Armor
- BUFFTrigger condition changed from "when you gain Strength" to "when you use a card that grants any attribute."
Farm
Super Tomatoes
- NERFCooldown increased (6 / 5 / 4 / 3) → (8 / 7 / 6 / 5).
Sheep
- NERFCooldown increased (6 / 6 / 6 / 6) → (7.0 / 6.5 / 6.0 / 5.5).
- NERFSell scaling reduced to +3 / 4 / 5 / 6.
- BUFFBase damage increased by 10.
Farmer's Trap
- BUFFCooldown reduced from 8s to 5s.
- BUFFAdded the Trap tag.
Thief
Camo Gear
BUFF: Now triggers whenever the enemy uses a card instead of when taking damage.
Furniture Throw
- BUFFSlow damage scaling increased (+10 / 15 / 20 / 25) instead of (+5 / 7 / 9 / 11).
Low Blow
- BUFFBase damage increased by 5.
Dagger
- NERFCooldown increased from 5s to 6s.
Kick
- CHANGENew effect: gain Dexterity when applying Slow.
REMOVED: No longer gains Thorn on use.
Paladin
Holy
Holy Mace
NERF: Damage scaling now requires 2 Will per bonus damage instead of 1.
Divine Power
BUFF: Charges for 2 / 3 / 4 seconds when gaining Will instead of 2 seconds.
Divine Key
- BUFFAdded the Equipment tag.
Sacrifice
Corrupted Touch
- BUFFCooldown reduced from 8s to 6s.
CHANGE: Now triggers when gaining Charisma instead of Intelligence.
Thorned Whip
BUFF: Bonus damage now scales with Intelligence.
- BUFFDamage taken reduced to 25.
- BUFFCooldown reduced from 7s to 6s.
Thorny Dog → Rex
CHANGE: Now deals damage instead of applying Thorn.
CHANGE: Damage now scales with Charisma.
Crest of Swiftness
BUFF: Now grants both Charisma and Intelligence on use.
Bloodthirsty Pendant
- BUFFIntelligence gained when taking damage increased by 5.
Armored
Lucky Parade
- NERFHaste duration reduced (1 / 2 / 3 / 4) → (1 / 1 / 1 / 1).
Shield Charge
- BUFFDamage scaling improved from 1 per 8 / 4 Shield to 1 per 5 / 2 Shield.
BUFF: Haste now affects any adjacent card, not only Shield cards.
Armor Improvement
- BUFFShield scaling increased (5 / 10 / 20 / 40) → (10 / 20 / 40 / 60).
Armor Invocation
BUFF: Now grants Dexterity and Strength.
Elementalist
Cryomancer
Best Moon Boots Ever
- NERFCooldown increased from 6s to 7s.
Frozen Spear
- BUFFBase damage increased by 50 / 100 / 150.
- BUFFCooldown reduced from 9s to 8s.
Ice Spirit
CHANGE: Now applies Freeze (1 card for 1.0 second).
CHANGE: Intelligence gain now scales from Charisma instead of the opposite.
Pyromancer
Butter Flame
- NERFMulticast scaling reduced to +1 per 16 / 14 / 12 / 10 instead of 14 / 11 / 8 / 6.
Archer
Innate
Far Shot
- BUFFCooldown reduced from 7.0s to 6.0s.
BUFF: Applies Bleed without conditions.
- BUFFCooldown reduction increased from 15% to 33%.
- CHANGETrap damage scaling removed.
NEW EFFECT: On use, charge a Trap by 2.0 seconds.
Deadeye
Lightning Tome
- BUFFRemoved the "lose Dexterity" effect.
- BUFFCooldown reduced (5 / 5 / 5 / 5) → (5 / 4.5 / 4 / 3.5).
- BUFFAdded the Equipment tag.
Nourishing Flash
BUFF: Healing now scales with Luck.
BUFF: Shock now scales with Intelligence.
Crack Hit
BUFF: Now starts at Bronze tier.
Ranger
The Hunter Stance
- BUFFMulticast scaling improved to +1 per 66 / 45 Dexterity instead of 100 / 50.
Explosive Shot
- BUFFBase damage increased by 10.
Water?
- REMOVEDRemoved from the game.
NEW CARD: Replaced by Sharpening Arrows.
Trapper
Vine Lash
- FIXFixed base damage.
- BUFFDexterity scaling improved (+1 per 18 / 14 / 10) instead of (+1 per 22 / 20 / 18).
Trapper's Crossbow
- BUFFAdded +1 base Multicast.
Rogue's Plate
- BUFFScaling requirements reduced.
Packs
Alchemist
Venom Concoction
BUFF: Poison bonus now scales with Charisma.
Chain Reaction
BUFF: Now affects all cards instead of only Small cards.
BUFF: Critical Strike bonus now benefits from all adjacent cards instead of only the next card.
Frozen Reactor
BUFF: Now also freezes 1 enemy card for 2.0 seconds.
Tavern
Suspiciously Large Beer
- BUFFHaste duration increased from 20s to 30s.
Pub Crawl
- NERFAttribute gain reduced (25 / 35 / 45 / 55) → (10 / 20 / 30 / 40).
Empty Mug
- BUFFCooldown changed (6 / 5 / 4 / 3) → 4.
- BUFFHaste duration increased (2s) → (2 / 3 / 4 / 5s).
Jeweler
Engravement
CHANGE: Intelligence scaling instead of Dexterity scaling.
BUFF: No longer slows your own cards.
NEW EFFECT: Every 7.0 seconds, a random Intelligence card gains +3 / 4 / 5 Intelligence.
Crystal Golem
BUFF: Gain +20 / 30 Shield when selling a Stone instead of +4 / 8.
Raw Rubies
- NERFCooldown increased from 4s to 6s.
Raw Emeralds
- BUFFSell damage scaling improved (+1 per 6 / 5 / 4 / 3) instead of (+1 per 12 / 10 / 8 / 6).
Burning Winter
Plasma Protection
NEW EFFECT: Freeze 1 card for 1.0 second with 33 Intelligence.
BUFF: Trigger now activates when applying Burn to an enemy instead of to yourself.
Shiny Shoes
- BUFFCooldown reduced from 5s to 4s.
Captured Fire
BUFF: Now increases the Burn value of all your Burn cards.
BUFF: Now freezes random enemy cards instead of your own.
Flame Guard
- BUFFCooldown reduced from 7s to 6s.
Flame Breath
- BUFFBurn value increased from 5 to 10.
Treasure Map
- BUFFCooldown reduced from 8s to 6s.
Blood Mage
Blood Channeling
BUFF: Now applies Bleed to the enemy instead of yourself.
- BUFFCooldown reduced from 7s to 6s.
Witchcraft
BUFF: Now applies Regeneration on use.
Source
Changelog.gg summarizes and formats this update. How we read updates.
