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Steam News1 February 20265mo ago

The Forge Update

The Forge The plan was to add 2 or 3 new events related to upgrading the cards and a new major event, the Fusion, a main event where you could fuse 2 cards and create a really powerful new one.

In this update15

Full notes

Full Autocard - Your RPG Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes8 additions17 changes0 removals
  • Events
  • UI and audio
  • Balance
  • Store
  • Gameplay
  • Performance
addedThe ForgeThe plan was to add 2 or 3 new events related to upgrading the cards and a new major event, the Fusion, a main event where you could fuse 2 cards and create a really powerful new one.
addedThe ForgeOn the way to releasing this new update, a lot has happened, the team doubled in size, we are now 2 working on the project, Mario joined me and is working on the UI and interface design, in this update we managed to change most of the UI, replacing the old-school gradient with more detailed art.
changedNew Upgrade EventsUpgrade a Card: from Bronze to Silver / Silver to Gold or Gold to Diamond
changedNew Upgrade EventsUpgrade all your Cards to Silver
changedNew Upgrade EventsUpgrade a Card from Bronze to Gold
addedNew Random Craft EventsThe Skill Master of RNG can add a new effect to any card with Cooldown.
Curse Stormy Difficulty23Curse Stormy Difficulty increased, buffNERF: Base Haste0.5/1.0/1.5/2.0sec0.5/1.0/1.5NERF: Base Heal value100/150/200/250100BUFF: Base Damage1050BUFF: Base Damage increased, buff

Autocard - Your RPG Adventure changes

addedThe plan was to add 2 or 3 new events related to upgrading the cards and a new major event, the Fusion, a main event where you could fuse 2 cards and create a really powerful new one.
addedOn the way to releasing this new update, a lot has happened, the team doubled in size, we are now 2 working on the project, Mario joined me and is working on the UI and interface design, in this update we managed to change most of the UI, replacing the old-school gradient with more detailed art.
changedUpgrade a Card: from Bronze to Silver / Silver to Gold or Gold to Diamond
changedUpgrade all your Cards to Silver
changedUpgrade a Card from Bronze to Gold

The Forge

The plan was to add 2 or 3 new events related to upgrading the cards and a new major event, the Fusion, a main event where you could fuse 2 cards and create a really powerful new one.

On the way to releasing this new update, a lot has happened, the team doubled in size, we are now 2 working on the project, Mario joined me and is working on the UI and interface design, in this update we managed to change most of the UI, replacing the old-school gradient with more detailed art.

New Content

New Upgrade Events

  • Upgrade a Card: from Bronze to Silver / Silver to Gold or Gold to Diamond

  • Upgrade all your Cards to Silver

  • Upgrade a Card from Bronze to Gold

New Random Craft Events

  • The Skill Master of RNG can add a new effect to any card with Cooldown.

  • The Blacksmith of RNG can add a new "Gain Attribute" Effect to any card with Cooldown.

New Shop

  • Piotr is a rare shop that sells only cards you currently have. (Easy Merge !)

New Fusion Event

Found in each run after the sixth fight. The Fusion event allows you to merge two cards into one, gaining all active and passive effects. Fusion Cards take one more slot than the largest card used in the fusion and cannot be improved any further at the Skill Master or Blacksmith.

Visual / UI

New Art

Example of Card tier progression:

Steam post imageExample of Relic tier progression:

Other Visual Updates

  • Added animations when transitioning from one event to the next (work in progress).

  • Added animations in fights when using Burn and Poison effects.

  • Update the Splash Screen.

Balance / New Meta

Rework of the Packs

  • From now on, the Attribute Points gained on level up will depend on the active Pack you have, making pack card choices even more meaningful and synergies easier to create.

  • Now every pack unlocks 3 Relics (and only 3), they are more powerful or at least more in the Theme with the Packs

Limits and Cap

  • Multicast can only stack up to 10

  • All Effects (Damage / Shield / Heal / Poison) on card are now limited to 9999.

Difficulty

  • Curse Stormy Difficulty changed from 2 to 3

Quality of Life

  • Additional Key Word definitions.

  • Tuto Cleaned

Bug Fix

  • Fix Bug due to spamming the character selection Button (+optimisation of all menus)

  • Log Book is now Unlocked only after your first Win in Tutorial Difficulty.

  • Fixed a crash when not connected to the internet.

  • Fixed a bug where cards in the chest could be ignored when selling a scroll.

  • Fixed a bug where multicast effects would all apply after the first particle arrived at the target.

  • Fixed a crash in the Game Over screen.

  • Fixed a soft-lock after killing the Boss and restarting a new Run.

  • Fixed a soft-lock with an event not initialized.

  • Fixed a bug in the Relic Reward where the first button was hard to click on.

  • Fixed the description of the Difficulties.

Card Update

Elemental of Fire (Pyromancer)

  • FIXFixed, increase the Burn scaling with Charisma

Light of Hope (Holy)

  • FIXUpdated the description to reflect the actual effect.

Full Recovery (Base)

  • BUFF: Now starts at Silver tier.

  • NERFBase Haste reduced from 0.5 / 1.0 / 1.5 / 2.0 sec to 0.5 / 1.0 / 1.5.
  • NERFBase Heal value reduced from 100 / 150 / 200 / 250 to 100 at all tiers.
  • FIX: Conditional Heal bonus now works correctly and is 50 / 100 / 150.

Mining (Jeweler)

  • FIX: Buffed damage per stone on the board.

Imbued Ring (Jeweler)

  • BUFF: +3 base regen at all tiers.

Kick (Thief)

  • CHANGEThorn conditional attribute changed from Will to Dexterity.

Pig Oil (Thief)

  • FIX: Pig Oil affects only Skills as the description text implies.

Consume ! (Burning Winter)

  • FIX: Generate a Scroll Chest at the start of the fight

Shield Charge (Armored)

  • BUFF: Base Damage from 10 to 50

  • BUFF: Bonus Damage per Shield on you from 1 per 10/5 to 1 per 8/4

Mace (Barbarian)

  • CHANGE: replaced by Basic Axe (gained the "Axe" Tag)

Swift Slash (Thief)

  • FIX: Update the Description

Divine Power (Holy)

  • BUFF Burn Scaling changed from 1/2/3 Burn per 3 Will to 1/3/5 Burn per 3 Will

Relic Update

All relics are now only present in one Pack and are more in line with the packs theme.

New Content for the Game after the DEMO:

  • 2 new Packs Trapper and Deadeye (20 cards and 6 Relics)

Recap of the Content in the Game at the Moment

  • 3 Characters (3 in the DEMO)

  • 226 Cards (190 in the DEMO)

  • 84 Relics (50 in the DEMO)

  • 4 Bosses (2 in the DEMO)

  • 15 Packs (12 in the DEMO)

  • 12 Curses (6 in the DEMO)

  • 11 Difficulty Levels (5 in the DEMO)

  • 11 Monsters (with 12 evolutions each)

  • ~60 Events and Shops

Next Big Update

Steam Fest is near (February 23rd) and the end of the DEMO / Beta phase as well, in the next few weeks I'll release the last big update before closing this DEMO.

The Joker: (release date: February 15th)

The Jocker is a new Character, as opposed to the others, the Jocker will start with completely randomized starter Packs. You will be able to create his Innate skill using the Fusion with 2 small cards chosen from the starter packs.

That's all for today! I hope you still have fun playing the game and see you in the next patch.

Source

Steam News / 1 February 2026

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