In this update15
Full notes
Full Autocard - Your RPG Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Balance
- Store
- Gameplay
- Performance
Autocard - Your RPG Adventure changes
The Forge
The plan was to add 2 or 3 new events related to upgrading the cards and a new major event, the Fusion, a main event where you could fuse 2 cards and create a really powerful new one.
On the way to releasing this new update, a lot has happened, the team doubled in size, we are now 2 working on the project, Mario joined me and is working on the UI and interface design, in this update we managed to change most of the UI, replacing the old-school gradient with more detailed art.
New Content
New Upgrade Events
Upgrade a Card: from Bronze to Silver / Silver to Gold or Gold to Diamond
Upgrade all your Cards to Silver
Upgrade a Card from Bronze to Gold
New Random Craft Events
The Skill Master of RNG can add a new effect to any card with Cooldown.
The Blacksmith of RNG can add a new "Gain Attribute" Effect to any card with Cooldown.
New Shop
Piotr is a rare shop that sells only cards you currently have. (Easy Merge !)
New Fusion Event
Found in each run after the sixth fight. The Fusion event allows you to merge two cards into one, gaining all active and passive effects. Fusion Cards take one more slot than the largest card used in the fusion and cannot be improved any further at the Skill Master or Blacksmith.
Visual / UI
New Art
Example of Card tier progression:
Steam post imageExample of Relic tier progression:
Other Visual Updates
Added animations when transitioning from one event to the next (work in progress).
Added animations in fights when using Burn and Poison effects.
Update the Splash Screen.
Balance / New Meta
Rework of the Packs
From now on, the Attribute Points gained on level up will depend on the active Pack you have, making pack card choices even more meaningful and synergies easier to create.
Now every pack unlocks 3 Relics (and only 3), they are more powerful or at least more in the Theme with the Packs
Limits and Cap
Multicast can only stack up to 10
All Effects (Damage / Shield / Heal / Poison) on card are now limited to 9999.
Difficulty
Curse Stormy Difficulty changed from 2 to 3
Quality of Life
Additional Key Word definitions.
Tuto Cleaned
Bug Fix
Fix Bug due to spamming the character selection Button (+optimisation of all menus)
Log Book is now Unlocked only after your first Win in Tutorial Difficulty.
Fixed a crash when not connected to the internet.
Fixed a bug where cards in the chest could be ignored when selling a scroll.
Fixed a bug where multicast effects would all apply after the first particle arrived at the target.
Fixed a crash in the Game Over screen.
Fixed a soft-lock after killing the Boss and restarting a new Run.
Fixed a soft-lock with an event not initialized.
Fixed a bug in the Relic Reward where the first button was hard to click on.
Fixed the description of the Difficulties.
Card Update
Elemental of Fire (Pyromancer)
- FIXFixed, increase the Burn scaling with Charisma
Light of Hope (Holy)
- FIXUpdated the description to reflect the actual effect.
Full Recovery (Base)
BUFF: Now starts at Silver tier.
- NERFBase Haste reduced from 0.5 / 1.0 / 1.5 / 2.0 sec to 0.5 / 1.0 / 1.5.
- NERFBase Heal value reduced from 100 / 150 / 200 / 250 to 100 at all tiers.
FIX: Conditional Heal bonus now works correctly and is 50 / 100 / 150.
Mining (Jeweler)
FIX: Buffed damage per stone on the board.
Imbued Ring (Jeweler)
BUFF: +3 base regen at all tiers.
Kick (Thief)
- CHANGEThorn conditional attribute changed from Will to Dexterity.
Pig Oil (Thief)
FIX: Pig Oil affects only Skills as the description text implies.
Consume ! (Burning Winter)
FIX: Generate a Scroll Chest at the start of the fight
Shield Charge (Armored)
BUFF: Base Damage from 10 to 50
BUFF: Bonus Damage per Shield on you from 1 per 10/5 to 1 per 8/4
Mace (Barbarian)
CHANGE: replaced by Basic Axe (gained the "Axe" Tag)
Swift Slash (Thief)
FIX: Update the Description
Divine Power (Holy)
BUFF Burn Scaling changed from 1/2/3 Burn per 3 Will to 1/3/5 Burn per 3 Will
Relic Update
All relics are now only present in one Pack and are more in line with the packs theme.
New Content for the Game after the DEMO:
2 new Packs Trapper and Deadeye (20 cards and 6 Relics)
Recap of the Content in the Game at the Moment
3 Characters (3 in the DEMO)
226 Cards (190 in the DEMO)
84 Relics (50 in the DEMO)
4 Bosses (2 in the DEMO)
15 Packs (12 in the DEMO)
12 Curses (6 in the DEMO)
11 Difficulty Levels (5 in the DEMO)
11 Monsters (with 12 evolutions each)
~60 Events and Shops
Next Big Update
Steam Fest is near (February 23rd) and the end of the DEMO / Beta phase as well, in the next few weeks I'll release the last big update before closing this DEMO.
The Joker: (release date: February 15th)
The Jocker is a new Character, as opposed to the others, the Jocker will start with completely randomized starter Packs. You will be able to create his Innate skill using the Fusion with 2 small cards chosen from the starter packs.
That's all for today! I hope you still have fun playing the game and see you in the next patch.
Source
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