Update history
Latest ASTROKILL updates
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- ASTROKILL
Patch 0.4.5.5 - Leading crosshair improvements and a softer speed limit
Gameplay Removed speed warning - Speed limit is now less strictly enforced (allowing speeds in excess of limit) - AI is a bit more conservative with their gravity shield - Removed enemy frigates from Survival maps AI Ka…
Patch notes7 changesMapsGameplay - ASTROKILL
Patch 0.4.5.5 - Leading crosshair improvements and a softer speed limit
Gameplay Removed speed warning - Speed limit is now less strictly enforced (allowing speeds in excess of limit) - AI is a bit more conservative with their gravity shield - Removed enemy frigates from Survival maps AI Ka…
Patch notes7 changesMapsGameplay - ASTROKILL
Patch 0.4.5.4 - AI tweaks
Gameplay Gravity shield is used more intelligently and sparingly by AI - AI now less likely to attack shielded opponents Visuals Stellar lens flare now shows a bit more glare on average
Patch notes1 changeGameplay - ASTROKILL
Patch 0.4.5.4 - AI tweaks
Gameplay Gravity shield is used more intelligently and sparingly by AI - AI now less likely to attack shielded opponents Visuals Stellar lens flare now shows a bit more glare on average
Patch notes1 changeGameplay - ASTROKILL
Patch 0.4.5.3 - AI usage of Gravity Shield
Gameplay AI now utilizes the gravity shield to prevent damage - Homing missiles and flak projectiles now detonate closer to intended targets - Gravity shield now prevents splash damage from explosions UI Max zoom reduce…
Patch notes5 changesBalanceUI/audio - ASTROKILL
Patch 0.4.5.3 - AI usage of Gravity Shield
Gameplay AI now utilizes the gravity shield to prevent damage - Homing missiles and flak projectiles now detonate closer to intended targets - Gravity shield now prevents splash damage from explosions UI Max zoom reduce…
Patch notes5 changesBalanceUI/audio - ASTROKILL
Patch 0.4.5.2 - Hangar bay improvements and fixes
UI Hangar bays are now highlighted on the HUD when the player is in need of reloading and/or repairs - Crosshair no longer reduces in size when switching to 3rd person AI Decreased time AI takes to rearm in hangar bays…
Store4 changesFixUI/audio - ASTROKILL
Patch 0.4.5.2 - Hangar bay improvements and fixes
UI Hangar bays are now highlighted on the HUD when the player is in need of reloading and/or repairs - Crosshair no longer reduces in size when switching to 3rd person AI Decreased time AI takes to rearm in hangar bays…
Store4 changesFixUI/audio - ASTROKILL
Patch 0.4.5.1 - Kill confirmations
UI Added visual kill confirmations to crosshair - Added kill-count to upper right portion of HUD (shown brienfly for each new kill) - Increased opacity of crosshair ammo gauges Balance Decreased difficulty of first DOM…
Patch notes3 changesUI/audioBalance - ASTROKILL
Patch 0.4.5.1 - Kill confirmations
UI Added visual kill confirmations to crosshair - Added kill-count to upper right portion of HUD (shown brienfly for each new kill) - Increased opacity of crosshair ammo gauges Balance Decreased difficulty of first DOM…
Patch notes3 changesUI/audioBalance - ASTROKILL
Patch 0.4.5.0 - Camera freedom and squad member status
Gameplay Ship cameras can now zoom out to a wider angle (110 deg.) - 3rd person camera can now zoom in/out (previously locked at a specific FOV) - Cameras zoom in/out faster - AI-controlled ships travel to hangar bays f…
Patch notes5 changesGameplayBalance - ASTROKILL
Patch 0.4.5.0 - Camera freedom and squad member status
Gameplay Ship cameras can now zoom out to a wider angle (110 deg.) - 3rd person camera can now zoom in/out (previously locked at a specific FOV) - Cameras zoom in/out faster - AI-controlled ships travel to hangar bays f…
Patch notes5 changesGameplayBalance

