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Steam News3 March 201610y ago

Patch 0.4.5.2 - Hangar bay improvements and fixes

UI Hangar bays are now highlighted on the HUD when the player is in need of reloading and/or repairs - Crosshair no longer reduces in size when switching to 3rd person AI Decreased time AI takes to rearm in hangar bays

Full notes

Full ASTROKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change2 removals
  • UI and audio
  • Gameplay
  • Store
  • Fixes
removedUIHangar bays are now highlighted on the HUD when the player is in need of reloading and/or repairs - Crosshair no longer reduces in size when switching to 3rd person
addedAIDecreased time AI takes to rearm in hangar bays - Increased travel-speed of AI when joining formation
removedVisualsRemoved artifacts from Sabre skin - Polished Sabre and Ripper materials for a more metallic look
changedCoreOptimized retrieval of actors from internal actor-registry
fixedBugsFixed bug that caused AI to get stuck and confused inside hangar bays - Fixed bug that caused AI to move abnormally slow towards hangar bays - Filled in missing targeting-info on standalone 60mm DOM turrets

ASTROKILL changes

removedHangar bays are now highlighted on the HUD when the player is in need of reloading and/or repairs - Crosshair no longer reduces in size when switching to 3rd person
addedDecreased time AI takes to rearm in hangar bays - Increased travel-speed of AI when joining formation
removedRemoved artifacts from Sabre skin - Polished Sabre and Ripper materials for a more metallic look
changedOptimized retrieval of actors from internal actor-registry
fixedFixed bug that caused AI to get stuck and confused inside hangar bays - Fixed bug that caused AI to move abnormally slow towards hangar bays - Filled in missing targeting-info on standalone 60mm DOM turrets

UI

  • Hangar bays are now highlighted on the HUD when the player is in need of reloading and/or repairs - Crosshair no longer reduces in size when switching to 3rd person

AI

  • Decreased time AI takes to rearm in hangar bays - Increased travel-speed of AI when joining formation

Visuals

  • Removed artifacts from Sabre skin - Polished Sabre and Ripper materials for a more metallic look

Core

  • Optimized retrieval of actors from internal actor-registry

Bugs

  • Fixed bug that caused AI to get stuck and confused inside hangar bays - Fixed bug that caused AI to move abnormally slow towards hangar bays - Filled in missing targeting-info on standalone 60mm DOM turrets

Source

Steam News / 3 March 2016

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