Full notes
Full ASTROKILL update
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What changed
- UI and audio
- Gameplay
- Store
- Fixes
ASTROKILL changes
UI
Hangar bays are now highlighted on the HUD when the player is in need of reloading and/or repairs - Crosshair no longer reduces in size when switching to 3rd person
AI
Decreased time AI takes to rearm in hangar bays - Increased travel-speed of AI when joining formation
Visuals
Removed artifacts from Sabre skin - Polished Sabre and Ripper materials for a more metallic look
Core
Optimized retrieval of actors from internal actor-registry
Bugs
Fixed bug that caused AI to get stuck and confused inside hangar bays - Fixed bug that caused AI to move abnormally slow towards hangar bays - Filled in missing targeting-info on standalone 60mm DOM turrets
Source
Changelog.gg summarizes and formats this update. How we read updates.
