Full notes
Full ASTROKILL update
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What changed
- Maps
- Gameplay
- UI and audio
- Performance
ASTROKILL changes
Gameplay
Removed speed warning - Speed limit is now less strictly enforced (allowing speeds in excess of limit) - AI is a bit more conservative with their gravity shield - Removed enemy frigates from Survival maps
AI
Kamikaze speed increased
UI
Leading crosshair is now visually linked to the associated target with a dotted line - Leading crosshair now has a more approriate shape and a higher opacity - Reticles on nearby ships now fade away as they get closer instead of suddenly disappearing - FOV now shown as a zoom-factor instead of degrees - Radio-beacon icon on HUD changed to a more appropriate icon (instead of a white diamond)
Input
Nearest enemy target can now be selected with the V-key - Upwards and downwards movement is now mapped to the R and F-key, respectively - Targets can now be selected with the middle-mouse-button (in addition to the TAB-key) - Ships can now be piloted by using the left-mouse-button (in addition to the ENTER-key)
Audio
Added new music track to "boss" levels
Performance
Material LODs created for turrets, ships, and other small objects
Bugs
Occasional missile confusion reduced by allowing missiles to temporarily shut off its tracking ability and reestablish its target - Stellar lens flare no longer shines through ship in 3rd person - Hangar bay icons no longer shown for ships that are out of range - Missing wingman slots added to DOM freighter
Source
Changelog.gg summarizes and formats this update. How we read updates.
