Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
ASTROKILL changes
Gameplay
Ship cameras can now zoom out to a wider angle (110 deg.) - 3rd person camera can now zoom in/out (previously locked at a specific FOV) - Cameras zoom in/out faster - AI-controlled ships travel to hangar bays faster (100m/s)
UI
Squad members are now shown in the upper left portion of the HUD (health and status shown) - FOV is now shown on the HUD (in degrees) when changing the camera-zoom
Visuals
Polished all ship materials: OBA ships are more metallic, DOM ships are brighter and cleaner, and emissives cranked up on most ships
Audio
Added a new sound track to the 3rd DOM campaign level - Reduced the Boreas ambient noise
Core
Ticker algorithm adjusted to maintain more regular/accurate intervals via premature ticking
Bugs
Hint about selecting ships no longer displayed if there are no ships to select - Spectator-camera no longer spins around if the ship being followed by the spectator dies
Source
Changelog.gg summarizes and formats this update. How we read updates.
