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Steam News29 February 201610y ago

Patch 0.4.5.0 - Camera freedom and squad member status

Gameplay Ship cameras can now zoom out to a wider angle (110 deg.) - 3rd person camera can now zoom in/out (previously locked at a specific FOV) - Cameras zoom in/out faster - AI-controlled ships travel to hangar bays f

Full notes

Full ASTROKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes1 removal
  • Gameplay
  • UI and audio
changedGameplayShip cameras can now zoom out to a wider angle (110 deg.) - 3rd person camera can now zoom in/out (previously locked at a specific FOV) - Cameras zoom in/out faster - AI-controlled ships travel to hangar bays faster (100m/s)
changedUISquad members are now shown in the upper left portion of the HUD (health and status shown) - FOV is now shown on the HUD (in degrees) when changing the camera-zoom
addedAudioAdded a new sound track to the 3rd DOM campaign level - Reduced the Boreas ambient noise
changedCoreTicker algorithm adjusted to maintain more regular/accurate intervals via premature ticking
removedBugsHint about selecting ships no longer displayed if there are no ships to select - Spectator-camera no longer spins around if the ship being followed by the spectator dies

ASTROKILL changes

changedShip cameras can now zoom out to a wider angle (110 deg.) - 3rd person camera can now zoom in/out (previously locked at a specific FOV) - Cameras zoom in/out faster - AI-controlled ships travel to hangar bays faster (100m/s)
changedSquad members are now shown in the upper left portion of the HUD (health and status shown) - FOV is now shown on the HUD (in degrees) when changing the camera-zoom
addedAdded a new sound track to the 3rd DOM campaign level - Reduced the Boreas ambient noise
changedTicker algorithm adjusted to maintain more regular/accurate intervals via premature ticking
removedHint about selecting ships no longer displayed if there are no ships to select - Spectator-camera no longer spins around if the ship being followed by the spectator dies

Gameplay

  • Ship cameras can now zoom out to a wider angle (110 deg.) - 3rd person camera can now zoom in/out (previously locked at a specific FOV) - Cameras zoom in/out faster - AI-controlled ships travel to hangar bays faster (100m/s)

UI

  • Squad members are now shown in the upper left portion of the HUD (health and status shown) - FOV is now shown on the HUD (in degrees) when changing the camera-zoom

Visuals

  • Polished all ship materials: OBA ships are more metallic, DOM ships are brighter and cleaner, and emissives cranked up on most ships

Audio

  • Added a new sound track to the 3rd DOM campaign level - Reduced the Boreas ambient noise

Core

  • Ticker algorithm adjusted to maintain more regular/accurate intervals via premature ticking

Bugs

  • Hint about selecting ships no longer displayed if there are no ships to select - Spectator-camera no longer spins around if the ship being followed by the spectator dies

Source

Steam News / 29 February 2016

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