Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
ASTROKILL changes
Gameplay
AI now utilizes the gravity shield to prevent damage - Homing missiles and flak projectiles now detonate closer to intended targets - Gravity shield now prevents splash damage from explosions
UI
Max zoom reduced to 50 deg. FOV
Visuals
Gravity shield effect added (inner and outer sphere) - Stellar lens flare replaced with fancier effect - Skyboxes are now larger with higher effective resolutions - Tweaked cockpit panel-arm appearance
Audio
Sound-effect added for projectile deflections made by gravity shield - Added ambient sound to cockpit
Bugs
Gravity shield gauge no longer scales with camera-changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
