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Steam News9 May 20261mo ago

Demo Weekly Update Overview (May 06 - May 09)

Dear Builders, this week we focused on optimizing combat controls, implementing the shop acquisition system, and introducing various experience improvements.

Full notes

Full Astrobuilder update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions4 changes1 removal
  • Store
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Events
changedDear Builders, this week we focused on optimizing combat controls, implementing the shop acquisition system, and introducing various experience improvements. Here are the key changes you will experience in this update:
changedI. Core Gameplay Upgrades
added1. Combat Control Adjustments: Mouse mode is now enabled by default. It supports long-pressing the left mouse button for continuous fire and the right button for charged shots. Ship movement speed has been increased by 50, and the camera field of view has been optimized for a more exhilarating combat experience.
added2. Shop Acquisition Implemented: Commercial warfare has evolved. You can now acquire or close branch shops, and NPCs will also proactively approach you to negotiate company buyouts.
changed3. Shop Management Optimization: Refined the rules for self-recommended branch managers and the re-election of the "Big Boss," making the strategic logic much clearer.
removed4. System Streamlining: Removed the cumbersome "Private Tasks" entirely; eliminated the cooldown (CD) for headhunting; and adjusted the requirement for "Chamber of Commerce Leader" to owning 8 trade routes.

Astrobuilder changes

changedDear Builders, this week we focused on optimizing combat controls, implementing the shop acquisition system, and introducing various experience improvements. Here are the key changes you will experience in this update:
changedI. Core Gameplay Upgrades
added1. Combat Control Adjustments: Mouse mode is now enabled by default. It supports long-pressing the left mouse button for continuous fire and the right button for charged shots. Ship movement speed has been increased by 50, and the camera field of view has been optimized for a more exhilarating combat experience.
added2. Shop Acquisition Implemented: Commercial warfare has evolved. You can now acquire or close branch shops, and NPCs will also proactively approach you to negotiate company buyouts.
changed3. Shop Management Optimization: Refined the rules for self-recommended branch managers and the re-election of the "Big Boss," making the strategic logic much clearer.

Dear Builders, this week we focused on optimizing combat controls, implementing the shop acquisition system, and introducing various experience improvements. Here are the key changes you will experience in this update:

I. Core Gameplay Upgrades

  • 1. Combat Control AdjustmentsMouse mode is now enabled by default. It supports long-pressing the left mouse button for continuous fire and the right button for charged shots. Ship movement speed has been increased by 50, and the camera field of view has been optimized for a more exhilarating combat experience.
  • 2. Shop Acquisition Implemented: Commercial warfare has evolved. You can now acquire or close branch shops, and NPCs will also proactively approach you to negotiate company buyouts.

  • 3. Shop Management Optimization: Refined the rules for self-recommended branch managers and the re-election of the "Big Boss," making the strategic logic much clearer.

  • 4. System StreamliningRemoved the cumbersome "Private Tasks" entirely; eliminated the cooldown (CD) for headhunting; and adjusted the requirement for "Chamber of Commerce Leader" to owning 8 trade routes.

II. Story & Immersion Expansion

  • 1. Ending Review FeatureA new "Ending Review" function has been added to the settlement screen. Exclusive illustrations for endings like "Devoted Research" have also been supplemented.
  • 2. Tavern Interaction & Part-time JobsYou can now take on part-time jobs at the tavern. Additionally, a "Drunkenness" Buff mechanism has been introduced when interacting with NPCs.
  • 3. Immersion EnhancementsA new "Introduction" phase has been added to the "Prophecy" gameplay, and the script for the opening tutorial tasks has been significantly streamlined.

III. UI, System & Performance

  • 1. Multi-Slot Save System: The underlying save system has been reconstructed to support multiple save slots with asynchronous loading, greatly improving read/write speeds.

  • 2. Visual RefreshThe Login and Character Creation interfaces have been significantly polished with added animations. A large number of high-quality character illustrations have also been updated throughout the game.
  • 3. Performance OptimizationResolved stuttering issues related to pathfinding during map exploration and optimized information displays (e.g., clearly showing the requirements to unlock the "Golden Age").

Source

Steam News / 9 May 2026

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