Full notes
Full Astrobuilder update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Builders!
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
This update mainly focuses on fixes and improvements for MOD usage, Strategic Alliance selection, and certain text display issues after the release of version 0.11. Below are the specific changes you can experience in-game after this update:
I. MOD-Related Fixes
● Fixed an issue where MODs could not properly load character portraits.
● Fixed an issue where certain default non-empty fields could be lost when adding new data rows in MODs.
● Fixed an issue where key conflicts could occur when creating new tables with multiple primary keys, improving the stability of MOD editing and saving.
● Fixed an issue where characters without a configured starting ship could receive an invalid ship after entering the game.
● Adjusted the recommended starting character range. Merchant and Free Person characters are now available as recommended starting characters.
● Added missing default values when creating new NPCs, reducing abnormalities caused by incomplete configuration.
II. Gameplay and Interaction Fixes
● Fixed an issue where subordinates could not be selected during Strategic Alliance-related operations.
III. Text and Display Fixes
● Fixed incorrect text in the “Elegy of Fate” ending.
● Updated the English EA version notice on the main interface.
Thank you for your feedback on version 0.11, Builders. We will continue to monitor issues related to the first major version update and keep making fixes and improvements.
WA Studio June 26, 2026
Source
Changelog.gg summarizes and formats this update. How we read updates.
