Full notes
Full Astrobuilder update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, builders!
What changed
- UI and audio
- Events
- Fixes
- Gameplay
- Store
- Server
This update focuses on improvements and fixes for the Prophecy system, Chamber of Commerce management, NPC behavior logic, and several UI-related issues. We have also made additional stability improvements across the game.
I. Prophecy and Quest Improvements
● Fixed an issue with incorrect Prophecy theme configuration.
● Improved the prompt shown before the Book of Prophecy is unlocked. Players now need to complete at least one Prophecy settlement before entering it.
● Corrected the description of the Wish Quest “Settling Old Scores.”
● Adjusted the “Happy Family” ending quest and some Wormhole Exploration objectives.
II. Chamber of Commerce and Shop Management Improvements
● Fixed an issue where the Chamber of Commerce quick actions on the main UI could behave abnormally after the player was promoted to shop manager.
● Fixed a possible issue when setting the initial funds while opening a branch shop.
● Fixed an issue where pending commission quests might not be settled correctly when the commissioner changed.
● Improved company warehouse material transfer records. NPC-related operations are now also supported in the records.
● Improved the text description for trade route commission fees.
III. NPC Behavior Improvements
● Fixed an issue where an NPC could be incorrectly configured as their own friend.
● Fixed an issue where shop locations could be abnormal when using the Heart Key command to open a shop.
● Fixed an issue where NPCs could not complete the Chamber of Commerce tasks for slandering another chamber or purchasing trade goods.
● Fixed an issue where certain special item effects could cause NPC behavior loops.
● Improved poaching logic. NPCs will no longer try to poach characters who do not meet the required favor conditions. When favor is insufficient, they will try giving gifts first.
● Adjusted Mind Control so that NPCs are now allowed to exchange for S-rank ships.
● Adjusted the conditions for NPCs to independently create companies.
● Improved NPC decision-making and priority logic for valuable goods management.
IV. Wormhole Exploration Fixes
● Fixed a conflict between moving buildings and environmental events in Wormhole Exploration.
● Fixed an issue with scorched farmland in Wormhole Exploration.
● Fixed an issue where the target quantity could be displayed incorrectly on the Wormhole Exploration task selection screen.
V. Other Fixes
● Fixed an issue with the faction intelligence interface.
● Fixed an issue with relationship network transition animations.
● Fixed a possible screen display issue when being attacked while viewing the rankings.
● Fixed an issue where selectable Heart Key NPCs could be displayed as having no faction.
● Fixed an issue where Insight, Engineering, and Piloting experience could be missing in certain situations.
● Fixed an issue with favor logic in the rare item details.
● Fixed a possible numerical overflow issue in the scam gameplay.
Thank you for your continued feedback, Constructors. We will keep improving Chamber of Commerce management, NPC behavior, the Prophecy system, and the mid-to-late game experience.
WA Studio June 10, 2026
Source
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