Full notes
Full Astrobuilder update
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Repeated intro
Hello Builders,
What changed
- Store
- Fixes
- Gameplay
- Balance
- Events
- Maps
We've received a lot of feedback regarding Merchant Guild management, NPC trade wars, and store operations. This update focuses on improving and fixing these core gameplay systems to make guild development, faction competition, and business management more stable and enjoyable.
I. Merchant Guild & Store Management Improvements
● Merchant Guild Creation Fix: Fixed issues that could occur when creating a Merchant Guild.
● Branch Inheritance Fix: Fixed an issue where branches were not properly inherited when a Store Manager created a Merchant Guild.
● Store Acquisition Improvements: Added additional safety checks to the store acquisition process.
● Business Policy Improvements: Store policies now have a more reasonable impact on the behavior of managers and branch managers.
II. Trade War System Improvements
Trade War Balance Adjustments
● NPC Trade War Adjustment: Reduced the damage dealt during NPC-vs-NPC trade wars to prevent AI factions from collapsing too quickly.
● Trade War Feedback Improvements: Improved the email title display logic for trade war results.
Trade War Logic Fixes
● Trade War Cooldown Fix: Fixed an issue with abnormal cooldowns when NPCs initiated trade wars.
● Competition Event Fix: Fixed several issues related to competition event logic.
III. Faction & Character System Fixes
● Faction History Fix: Fixed issues with faction history records.
● Identity Logic Improvements: Improved faction leader identity validation logic.
● Character Filter Fix: Fixed issues with character identity filters on the galaxy map.
IV. UI & Stability Improvements
● Tracking UI Fix: Fixed issues with the tracking interface.
● Negotiation Improvements: Improved the interaction flow of active price negotiations.
● UI Adjustments: Made several minor UI improvements.
● Stability Enhancements: Fixed various issues and removed redundant logic to improve overall stability.
Merchant Guild management and NPC faction ecosystems are core parts of the game, and we will continue refining these systems based on your feedback.
Thank you for your continued support and companionship on this journey.
WA Studio
June 5, 2026
Source
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