Full notes
Full Astrobuilder update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Performance
- Maps
- Fixes
Astrobuilder changes
Dear Builders, this week we focused on expanding the story endings and streamlining multiple core systems for a better gameplay experience. Here are the key changes you will experience in this update:
I. Story & New Endings
- Multiple New EndingsAdded new ending branches such as "Mountain Seclusion" and "Devoted Research," complete with exclusive cutscenes.
Early Game Experience Upgraded: Revamped the audiovisual presentation of the prologue and completely redesigned the "My Story" interface.
II. Core Gameplay & Streamlining
- Zero-Cost Trade WarsCredit costs for Chamber of Commerce promotion and smear campaigns have been officially reduced to 0, significantly lowering the barrier to entry for commercial warfare.
- Cross-Planetary StorageDistance restrictions have been removed. You can now deposit items directly into the warehouses of a faction's home planet, making asset management much more convenient.
Transparent Intel: Interfaces like "Financial Diplomacy" now directly display success rates and Affection changes. Additionally, initiating an attack will now clearly indicate any missing war resources.
- System ExpansionsThe "Dynamic Prophecy" system has been updated with various new random Buff types.
III. UI & Performance Optimization
- Terminal UI & DisplayCleaned up the Smart Terminal by removing redundant features and false notification dots. Added a comprehensive Buff detail pop-up so your current status is clear at a glance.
Smoother Performance: Deeply optimized the core pathfinding system, significantly reducing lag and stuttering during map exploration.
- Critical Bug FixFixed an occasional full-screen freeze issue that occurred during Trade War victory settlements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
