Full notes
Full Astral Divide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Astral Divide changes
Following the Tokyo Game Dungeon and all the awesome feedback that I got, here is a first major update, that completely changes how the inventory and toolbar works.
Inventory
Changed the behavior of the inventory to use a conventional slot and stacks system
Removed max mass of inventory, added a defined slot amount instead
Introduced an item stack system and limit (100 items per stack)
Allow merging different stacks in the inventory
Allow dropping whole stacks directly from the inventory, using a right click from the mouse
Removed the mass property of items
Adjusted centering of the fruit sprites in the inventory slots
Made the number of columns in the inventory a constant that does not vary with the resolution and UI scale
Toolbar
The toolbar now has it's own item slots and behaves like an inventory, rather than only containing shortcuts to items in the inventory
Fixed the behavior of the drag and drop between the inventory and toolbar
Throwing or building an item uses the currently active item stack rather than the first item found in the inventory or toolbar
Prevented accidentally changing the active toolbar selection while using the inventory
Fixed the tools and blueprints that could not be moved between the toolbar and inventory
Crates
Crates can now be fully used as a normal storage slot, without conflicting with normal item actions
Set the crate max quantity to a single stack (100).
Possible interactions with the crates now show-up in the top-right tooltip information
Added a visual indicator when a crate can be interacted with
Allow using crates located in another world/ship nearby
Item and tools
Allow (again) the direct use of an item that is selected with the mouse
Reverted auto-stacking of dropped items
Made the dropped items vary in size depending on the quantity
Hiding the action cursor when an action is not possible
Improved readability (border color) of the progress bars during various actions
Dropped items are now shown on top of the player rather than behind
Adjusted the looting rate of items when cutting a plant.
Other changes
Removed entering game name when starting a new game
Fixed visual glitches during the transition between the loading screen and the game
Auto-saving does not unexpectedly transition to a black screen anymore
The root block of plants does not block the light anymore
Fixed centering of the loading and saving texts
Fixed the save screen still appearing after closing a game, causing the game to crash when the player tried to load one
Fixed camera scale glitching when jumping too high on the moon
(version 611b4593)
Source
Changelog.gg summarizes and formats this update. How we read updates.
