Full notes
Full Astral Divide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
The highlight of this update is that there are now enemies!
This is the first update in a long time because of a private happy event, and also because this change took longer to implement than what was initially planned.
Additionally, it contains many engine improvements that will be needed for the future updates.
Finally, it is not in the game yet, but the foundations and main parts of the story and the world building are ready too.
Major changes
Added a new enemy: the Barnian drones. They randomly spawn and move around the map, school together and attack if you come too close.
Added scaffoldings, which can be used both for building and as ladders
Dropped items now inflicts damage to entities, depending on their mass and speed
The tech tree has been replaced with a simple list of recipes.
The recipes list shows a indicator for the ones that requires power to be used.
Researching something does not automatically add the blueprint to the inventory anymore. Instead, blueprint for a recipe can be printed from the list.
Added buttons to open the recipes and inventory with the mouse
Changed the engine used for sound processing. As a result, the sound and music channels are now separated in the OS settings and screen recordings or streaming
Decided on the scope and contents of the future demo
Minor changes
Added pseudo-random names for the plants and fruits
Added physics effects in fluids (water...) to slow down entities
Improved the flashing animation when an entity takes damage
The Vacuum Gun can now affect any entity
Prevent auto-saving during the death/respawn process
Added a blueprint for the fire camp rather than build it with raw wood
The blueprints are now consumed when used
Added multiple tooltips to better explain some buttons and other features
Improved the design of the buttons
Disable the eyes of the robots that are not being used by the player
Simplified the inconsistent display rules for displaying the amount of items
Bugfixes
Fix the camera unexpectedly dezooming when looking away from the current world/ship
Fixed some wrongly magnetic tiles
Fixed the rotation of the vacuum gun in the stand
Fixed: when stuck in a wall, sometimes the player did not take damage
Fixed blinking plants on some GPUs
Fixed visual glitch in item tooltips on some GPUs
Fixed fruits being cut in half when shown in the inventory
Fixed UI windows not getting focused on right click
Fixed inconsistencies in how the recipes are learnt or acquired
Fixed bug where two toolbar items could be hovered at the same time
Fixed freezes when rendering some plants
Other technical changes
Optimized the rendering engine and upgraded the requirements to OpenGL 4.6
Refactored the engine as to support entities besides items and the player
Added json definition files for the entities, plant, templates and dialogues
Fixed unwanted thread and memory limits on some computers
Reduced the memory consumption
Many engine, code and productivity improvements and refactorings
The command history in the console is now saved
Renamed worlds to match with the scenario
(version a1015b68)
Source
Changelog.gg summarizes and formats this update. How we read updates.
