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Steam News24 September 20259mo ago

Changelog: Introducing enemies

The highlight of this update is that there are now enemies! This is the first update in a long time because of a private happy event, and also because this change took longer to implement than what was initially planned

Full notes

Full Astral Divide update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes10 additions10 changes0 removals
  • Events
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
changedThis is the first update in a long time because of a private happy event, and also because this change took longer to implement than what was initially planned.
changedAdditionally, it contains many engine improvements that will be needed for the future updates.
addedMajor changesAdded a new enemy: the Barnian drones. They randomly spawn and move around the map, school together and attack if you come too close.
addedMajor changesAdded scaffoldings, which can be used both for building and as ladders
changedMajor changesDropped items now inflicts damage to entities, depending on their mass and speed
changedMajor changesThe tech tree has been replaced with a simple list of recipes.

The highlight of this update is that there are now enemies!

This is the first update in a long time because of a private happy event, and also because this change took longer to implement than what was initially planned.

Additionally, it contains many engine improvements that will be needed for the future updates.

Finally, it is not in the game yet, but the foundations and main parts of the story and the world building are ready too.

Major changes

  • Added a new enemy: the Barnian drones. They randomly spawn and move around the map, school together and attack if you come too close.

  • Added scaffoldings, which can be used both for building and as ladders

  • Dropped items now inflicts damage to entities, depending on their mass and speed

  • The tech tree has been replaced with a simple list of recipes.

  • The recipes list shows a indicator for the ones that requires power to be used.

  • Researching something does not automatically add the blueprint to the inventory anymore. Instead, blueprint for a recipe can be printed from the list.

  • Added buttons to open the recipes and inventory with the mouse

  • Changed the engine used for sound processing. As a result, the sound and music channels are now separated in the OS settings and screen recordings or streaming

  • Decided on the scope and contents of the future demo

Minor changes

  • Added pseudo-random names for the plants and fruits

  • Added physics effects in fluids (water...) to slow down entities

  • Improved the flashing animation when an entity takes damage

  • The Vacuum Gun can now affect any entity

  • Prevent auto-saving during the death/respawn process

  • Added a blueprint for the fire camp rather than build it with raw wood

  • The blueprints are now consumed when used

  • Added multiple tooltips to better explain some buttons and other features

  • Improved the design of the buttons

  • Disable the eyes of the robots that are not being used by the player

  • Simplified the inconsistent display rules for displaying the amount of items

Bugfixes

  • Fix the camera unexpectedly dezooming when looking away from the current world/ship

  • Fixed some wrongly magnetic tiles

  • Fixed the rotation of the vacuum gun in the stand

  • Fixed: when stuck in a wall, sometimes the player did not take damage

  • Fixed blinking plants on some GPUs

  • Fixed visual glitch in item tooltips on some GPUs

  • Fixed fruits being cut in half when shown in the inventory

  • Fixed UI windows not getting focused on right click

  • Fixed inconsistencies in how the recipes are learnt or acquired

  • Fixed bug where two toolbar items could be hovered at the same time

  • Fixed freezes when rendering some plants

Other technical changes

  • Optimized the rendering engine and upgraded the requirements to OpenGL 4.6

  • Refactored the engine as to support entities besides items and the player

  • Added json definition files for the entities, plant, templates and dialogues

  • Fixed unwanted thread and memory limits on some computers

  • Reduced the memory consumption

  • Many engine, code and productivity improvements and refactorings

  • The command history in the console is now saved

  • Renamed worlds to match with the scenario

(version a1015b68)

Source

Steam News / 24 September 2025

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