Full notes
Full Astral Divide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
Astral Divide changes
This is a big update, that comes with many improvements to the game engine, but not many new features. This is necessary to allow future improvements, like the introduction of mobs.
Meanwhile I'm also working on the story, which is not yet part of the game.
Gameplay changes
Added a health system
Implemented death and respawn
Added a robot printer in the factory bay
The player drops robot parts when dying
The player looses health if it falls from too high
The gravity beam cannot counterbalance an infinite amount of velocity anymore
The player explodes when it dies, pushing away nearby drops and entities
UI changes
Added a health bar
Added customized window borders
Changed the color and font of the texts
Adjusted spacing in the toolbar
Added missing tech tree items and sorted the existing elements
Fixed wrong output icon in some recipes (for the saw and the mold)
Moved the developer command prompt to the right
Engine changes
Unified the drops and player code into a single physics engine
Moved part of the game definitions to json files, which allows for limited modding
Lots of code refactorings and architectural changes, improved the overall maintainability of the code
Bugfixes
Fixed crash when trying to use fruits
Fixed a memory leak occuring when failing to load a save file
Fixed crash when creating an empty world in the editor
Fixed camera bug when moving to another world
Trivia
Added a tilting animation when moving
Re-adjusted the player and gravity beam's hitbox and position
Added an animation on the robot arms when changing the selected tool
Added a wind sound effect when falling from the orbit
(version d3816ad3)
Source
Changelog.gg summarizes and formats this update. How we read updates.
