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Steam News5 May 20242y ago

Changelog: propulsion tech update

It took way longer than I expected to implement, but the core technologies for propulsion are now available in Astral Divide!

Full notes

Full Astral Divide update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes10 additions6 changes0 removals
  • Gameplay
  • Balance
  • Fixes
  • Performance
addedIt took way longer than I expected to implement, but the core technologies for propulsion are now available in Astral Divide!
addedNext, I will work on the story and adding more content to explore in the game, so it may take a while until the next update.
addedGameplay changesAdded the item stand, which can display one item and automate the vacuum gun
addedGameplay changesAdded the switch, which allows to manually route the power to the left or the right of it
changedGameplay changesIt is now impossible to build multiple interact-able objects in the same tile
addedGameplay changesAll items, including the tools and blueprints, can now be moved and dropped

Astral Divide changes

addedIt took way longer than I expected to implement, but the core technologies for propulsion are now available in Astral Divide!
addedNext, I will work on the story and adding more content to explore in the game, so it may take a while until the next update.
addedAdded the item stand, which can display one item and automate the vacuum gun
addedAdded the switch, which allows to manually route the power to the left or the right of it
changedIt is now impossible to build multiple interact-able objects in the same tile

It took way longer than I expected to implement, but the core technologies for propulsion are now available in Astral Divide!

Next, I will work on the story and adding more content to explore in the game, so it may take a while until the next update.

Gameplay changes

  • Added the item stand, which can display one item and automate the vacuum gun

  • Added the switch, which allows to manually route the power to the left or the right of it

  • It is now impossible to build multiple interact-able objects in the same tile

  • All items, including the tools and blueprints, can now be moved and dropped

  • Added a maximum linear and angular velocity impulse when throwing too much mass at once.

  • The iron ores are now magnetic again

Quality of life improvements

  • Items can now be manually looted by pressing E (by default)

  • Items can now be directly retrieved from crates by pressing E (by default)

  • Looting an item now adds it into an existing stack (if any), instead of always being added to the toolbar

  • The quantity of items in the stack is now shown along with the item being selected with the mouse

Bug fixes

  • Fixed camera "jumping" when moving between ships in orbit

  • Fixed a bug where the player was drifting horizontally after moving to another ship

  • Fixed inability to use the magnet to another ship/planet

  • Fixed the X-Ray of the smart laser that was invisible in other worlds/ships

  • Fixed a rare crash during the undocking procedure

  • Fixed rare power transmissiog inconsistencies in the gear mechanisms

  • Fixed inconsistency in the visual style of the iron gears

Performance improvements

  • Reduced memory usage of the world's data

  • Improved the time required to load and save the game

  • Improved the performance of math operations (overall CPU usage)

Trivia

  • The vacuum gun design now shows a gear to hint about it's automate-ability

  • The star is now at the origin ([0, 0] coordinates) instead of the first planet

  • Added developer commands to get specific items

  • Lots of code refactoring and insuring future maintainability

(version 2b321716)

Source

Steam News / 5 May 2024

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