Full notes
Full Astral Divide update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
Astral Divide changes
It took way longer than I expected to implement, but the core technologies for propulsion are now available in Astral Divide!
Next, I will work on the story and adding more content to explore in the game, so it may take a while until the next update.
Gameplay changes
Added the item stand, which can display one item and automate the vacuum gun
Added the switch, which allows to manually route the power to the left or the right of it
It is now impossible to build multiple interact-able objects in the same tile
All items, including the tools and blueprints, can now be moved and dropped
Added a maximum linear and angular velocity impulse when throwing too much mass at once.
The iron ores are now magnetic again
Quality of life improvements
Items can now be manually looted by pressing E (by default)
Items can now be directly retrieved from crates by pressing E (by default)
Looting an item now adds it into an existing stack (if any), instead of always being added to the toolbar
The quantity of items in the stack is now shown along with the item being selected with the mouse
Bug fixes
Fixed camera "jumping" when moving between ships in orbit
Fixed a bug where the player was drifting horizontally after moving to another ship
Fixed inability to use the magnet to another ship/planet
Fixed the X-Ray of the smart laser that was invisible in other worlds/ships
Fixed a rare crash during the undocking procedure
Fixed rare power transmissiog inconsistencies in the gear mechanisms
Fixed inconsistency in the visual style of the iron gears
Performance improvements
Reduced memory usage of the world's data
Improved the time required to load and save the game
Improved the performance of math operations (overall CPU usage)
Trivia
The vacuum gun design now shows a gear to hint about it's automate-ability
The star is now at the origin ([0, 0] coordinates) instead of the first planet
Added developer commands to get specific items
Lots of code refactoring and insuring future maintainability
(version 2b321716)
Source
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