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- Astra Ignota
Unsolved Puzzle Challenge: Beat the Dev at His Own Game
🚨 The Final Puzzle Is Unsolved So here’s a fun pre-launch challenge for all you puzzle lovers: I accidentally lost the solution to the hardest level in the game, no joke, and now it's just sitting there, mocking me 😅…
Event5 changesMapsWorkshop - Astra Ignota
Small update ahead of launch
Brought minor fixes already available in the demo version to the Early Access version.
Announcement - Astra Ignota
Launch Love Letter
Astra Ignota is leaving Early Access. After years of late nights, polish, and quiet hope… the full version is here. I wrote a letter about what this journey has meant to me, what it means to release something you've pou…
Announcement - Astra Ignota
🎉 Full Release: Astra Ignota is Here!
Astra Ignota is launching out of Early Access! This minimalist sci-fi puzzle game takes you aboard a sentient spaceship drifting between stars. Your mission: grow symmetrical galaxies from the core outward, solve handcr…
Patch notes1 changeGameplay - Astra Ignota
Still Alive!
Hello friends! Wow, it's been more than 2 months since the last update! I am so sorry! Well, here's what's been going on: Development is complete The artists have delivered all remaining illustrations, and the game is n…
Patch notes3 changesFixGameplay - Astra Ignota
Ready... Set...
Hello my friends! It's been a while since my last message, so here's a small pre-launch update: Code-wise, the game is ready to launch! All planned features have been implemented, reviewed, and battle-tested. And I've g…
Announcement1 changeGameplay - Astra Ignota
BETA 21: Putting the finishing touches!
Hello friends! I've been working on this level completion effect for a while. What do you think? And don't worry, you can disable it in the options menu :) In this update Tiles now turn into beautiful galaxies when solv…
Patch notes2 changesGameplay - Astra Ignota
BETA 20 Patch 1
Readability improvements: used a font that renders better in windowed mode, used a thicker font for small text, darkened the background of the text in the story screens. Less distractions while playing: disabled animati…
Announcement1 changeGameplay - Astra Ignota
BETA 20: New design!
Hello friends! This is a big update! New visual identity, logo, and title screen. Tell me what you think about it! New user interface, more stylish, and tailored for desktop instead of mobile. Story has pictures! Well,…
Patch notes4 changesGameplayUI/audio - Astra Ignota
BETA 19: Feedback addressed
Development Update Hello! I'm working with a designer on a general revamp of the layout. We are giving the game a far more polished look, adding color, illustrations... it's not going to look like the old Astra Ignota,…
Patch notes2 changesGameplayUI/audio - Astra Ignota
BETA 18 Patch 3
Fixes: Zen mode. Zen mode was broken since 18.1 and nobody told me :/
Announcement - Astra Ignota
BETA 18 Patch 2
Fixes: In the first levels, in windowed mode, incorrect rendering of opposite tiles, sometimes leading to a crash. Thanks for the bug reports! Keep them coming!
Announcement1 changePerformance - Astra Ignota
BETA 18 Patch 1
Fixes: Incorrect rendering of Level 60 in small screens (it's the biggest level, so it has the smallest tiles). Precision issues with 3- and 6-arm cores on big maps. This caused incorrect rendering of valid moves and ed…
Announcement1 changeMaps - Astra Ignota
BETA 18: Content done!
Hello hello! I bet you didn't expect an update so soon, huh? Well, get used to it! BETA 18 has: 10 more levels. They are HARD. I mean, they are the last ones, come on! I moved level 50 a bit further up, but it's still t…
Announcement3 changesCompatibilityGameplay - Astra Ignota
BETA 17: Summer break is over!
Hello! Summer break is over, it's time for an update! I believe the game mechanics are maturing quite nicely, thanks to all your feedback. The next update will be focused on adding more levels and progressing the story,…
Announcement4 changesBalanceWorkshop - Astra Ignota
Fix tutorials when CAPS LOCK is on
This is what happens when you cut costs in the QA department. Oh wait, I don't have a QA department.
Announcement




