Full notes
Full Astra Ignota update
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Repeated intro
Hello!
What changed
- Balance
- Gameplay
- Maps
- UI and audio
Astra Ignota changes
Summer break is over, it's time for an update! I believe the game mechanics are maturing quite nicely, thanks to all your feedback.
The next update will be focused on adding more levels and progressing the story, ramping up to finally launching this guy. A demo version will be available soon, so newcomers can test the game for free. Once the demo is out, expect a price increase :)
Back to the present! This is what you get in this update:
- Unlockable featuresNot everything is available from the start, you get more tools as you progress.
Allow removing tiles: Just CTRL + click and watch those mistakes go. Don't worry, you need to confirm, and Undo still works.
Initial levels must be played sequentially, to prevent newcomers from missing important tutorials.
Small zen maps are more varied. They tended to be pretty repetitive, specially the triangular ones.
Ukrainian translation added. I really should not be adding so many languages until the story is more mature, but this one allowed me to test non-English and non-CJK fonts. Translation provided by the community, YOU ARE THE BEST!
CTRL + Z also undoes, just like the U key. You asked for it, you know who you are :D
Assorted fixes. Nothing serious. I don't make mistakes. I'm a gifted programmer. Move along.
I've got a ton of small things I would like to work on, but I think I should focus on actually RELEASING this thing, and THEN refine it. Am I right?
Tell me what you think on the forums or on X #astraignota!
Thanks for reading, and see you next time!
Source
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