Full notes
Full Astra Ignota update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello friends!
What changed
- Gameplay
- UI and audio
Astra Ignota changes
This is a big update!
New visual identity, logo, and title screen. Tell me what you think about it!
New user interface, more stylish, and tailored for desktop instead of mobile.
Story has pictures! Well, only a couple for now, but more are coming.
New tile textures, subtly animated. The plain old ones can still be enabled from the options menu.
More mouse controls: Tile lock and Undo can be operated from mouse buttons 4 & 5 (forward and back)
Assorted fixes.
OK, what is going on here?
Only good things! I thought the game could use some visual polish so I partnered with an artist and did an overhaul of the user interface. Do you agree it looks far more professional now?
On top of that, story pages have amazing pictures now, so you will have something to look forward to after finishing each episode. These are still work in progress, but you get to see a sneak-peek for a few ones.
And I'm still working on some cool graphical shaders so levels always end with a bang.
After that, I'd say we're pretty much ready for launch! There are more features planned, but these can be delivered later. The game cannot be stuck in Early Access forever!
As usual, thank you very much for your support. And don't forget to report EVERY issue you find!
Source
Changelog.gg summarizes and formats this update. How we read updates.
