Full notes
Full Astra Ignota update
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What changed
- Gameplay
- UI and audio
Astra Ignota changes
Development Update
Hello!
I'm working with a designer on a general revamp of the layout. We are giving the game a far more polished look, adding color, illustrations... it's not going to look like the old Astra Ignota, and that's a good thing. Oh yes, yes it is.
At the same time, I'm spicing up the game tiles so they don't look so flat. Take a look at the end of this message!
While all that is getting ready, I bring you some assorted improvements, based on the feedback I'm receiving:
Changes
The range filler can now be used only with the mouse. Much more comfortable. Just left-click while holding down the right-button.
Removed click mode. Feedback is unanimous in that it requires far too many clicks. Tutorials have been changed accordingly.
One continuous song for each episode instead of constantly changing tracks. This gives each episode its own identity.
- Fixes to the space themeremoved one of the music tracks, and some sound and visual effects.
Starting music volume was too loud, so it's been lowered.
Fixes for UHD monitors.
Fixes to translations.
Game assets are now nicely packaged in a single file, instead of spilled all over your hard drive.
Upcoming Changes Preview
These are some things I'm working on. This is all Work In Progress! No promises!
Game tiles (click to enlarge):
Level completed animation:
See you in the next update!
Xavi
Source
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