Full notes
Full Astra Ignota update
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Repeated intro
Hello friends!
What changed
- UI and audio
- Gameplay
Astra Ignota changes
I've been working on this level completion effect for a while. What do you think? And don't worry, you can disable it in the options menu :)
In this update
Tiles now turn into beautiful galaxies when solving each puzzle.
Add rolling credits when finishing the game.
Move the super-hard level 60 to the bonus levels section and use a different puzzle as level 60.
Small tweaks everywhere, like removing shields from under single-tile cores, or bigger "Next level" button,
Fix bugs uncovered by playtesters. Yay!
What's next?
I'm waiting on the story illustrations to be delivered and then Astra Ignota will be ready for launch. Estimated release date is somewhere around January 2025.
There are still a ton of features I'd like to add, but they will have to wait, or the game will never launch!
Thanks for reading! Xavi
Source
Changelog.gg summarizes and formats this update. How we read updates.
