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- Armoured Commander II
June 2025 Community Challenge: Kharkov to Kursk (USSR)
The June 2025 Community Challenge has begun, where players try their hand at a campaign and attempt to finish with the highest final VP score. This time we're playing the Kharkov to Kursk (USSR) campaign, which covers F…
Event1 change - Armoured Commander II
Update 1.2.64
ADD: Modded nation definitions can now define a list of compatible nations, expanding the list of campaigns into which player crews can continue; was previously hard coded FIX: Issue with saving and loading the configur…
Announcement1 changeGameplay - Armoured Commander II
New Quickstart Video for 2025
I've put together a new quickstart video for new players, which takes you through a single combat day:
Announcement1 changeGameplay - Armoured Commander II
Update 1.2.63
ADD: New in-game menu tab with Quick Reference Data sheet ADD: With game console/Steamdeck input, can now hold down either trigger to scroll lists by 5/10 items ADD: Panzer 35(t) now also has ability to fire CMG indepen…
Announcement3 changesFixGameplay - Armoured Commander II
Update 1.2.62
CNG: Increased the fatigue reduction effect of resting in place FIX: Units that are Overrun by the player now only get one attempt at defensive fire, and won't trigger multiple messages when doing so FIX: M13/40 and M14…
Announcement2 changesFixGameplay - Armoured Commander II
Update 1.2.61 hotfix 2
ADD: Glossary entry for Attack my Target CNG: Defensive fire message now only appears when the unit is successful at doing an attack FIX: Typo in one of the campaign option descriptions FIX: When a partial HE hit takes…
Announcement1 changeGameplay - Armoured Commander II
ArmCom2 Wargames Fest 2025 Community Challenge
The Steam Wargames fest is just around the corner, so on the Discord we are doing a Community Challenge, where players try their hand at a campaign and attempt to finish with the highest final VP score. For more info an…
Event1 change - Armoured Commander II
Update 1.2.61
ADD: 'reliable' tag for vehicles ADD: New movement classes: Very Slow Tank, Very Fast Tank, Very Slow Wheeled, Very Fast Wheeled, Fast Infantry ADD: Check during game save to avoid a CTD when game cannot write to saved…
Announcement3 changes1 numericGameplay - Armoured Commander II
Update 1.2.60
ADD: Distinct armour save sound effect for attacks from molotov cocktails ADD: New sound effect for demolition charge attacks ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion…
Announcement3 changesFixUI/audio - Armoured Commander II
Update 1.2.59
ADD: Ability for mods to supply custom fonts ADD: Ability for campaigns to define custom player squad sizes, between 0 and 9 additional units ADD: If the player waits in place and is attacked, they will now have a signi…
Announcement2 changesGameplayUI/audio - Armoured Commander II
Update 1.2.55
ADD: Player can now spend a Fate Point to avoid the effects of a successful enemy air attack on their vehicle ADD: Chance to keep player vehicle after a Penetrating Hit; increased chance with higher Player Commander lev…
Announcement3 changesGameplayBalance - Armoured Commander II
Update 1.2.54
CNG: New system for awarding decorations, still based on average VP score or highest one-day score but should be more generous especially at the end of a campaign FIX: A rather serious issue where a few messages appeari…
Announcement1 changeGameplay - Armoured Commander II
Update 1.2.53
ADD: Free demo version of the game ADD: Welcome message shown first time game is started, slightly different message for demo version ADD: Display of relevant crewman skills that provide bonuses during bailout (Gymnast,…
Announcement1 changeGameplay - Armoured Commander II
Update 1.2.52 Hotfix 2
A couple minor fixes: FIX: Crewman killed by defensive fire on an overrun attack can no longer operate weapons FIX: Another check to avoid a crash when a modded unit weapon doesn't have the correct info
Announcement1 changePerformance - Armoured Commander II
Update 1.2.52
ADD: Game option to force keyboard input, if enabled then the game will not activate controller input even if one is detected CNG: Crewman skills are now more clearly flagged if the crewman is missing 1+ requirements to…
Announcement3 changesGameplayCompatibility - Armoured Commander II
Update 1.2.50 Hotfix
FIX: Incorrect loader data for main gun on Marder II
Announcement



