Update log
Full Armoured Commander II update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Compatibility
ADD: Game option to force keyboard input, if enabled then the game will not activate controller input even if one is detected
CNG: Crewman skills are now more clearly flagged if the crewman is missing 1+ requirements to add it CNG: Crewman can now add skills that they cannot use in their current position CNG: For HE attacks, critical effect chance is now 1/10 of the chance to fully affect the target or 3%, whichever is lower, minimum of 0.5% CNG: AI units with no LoS to any enemy units will no longer factor in current TEM when scoring a possible reposition action
FIX: Compatibility checks for configuation file entries were not being handled quite properly (it worked, but not as intended!)
Source
