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Steam News14 July 20242y ago

Update 1.2.52

ADD: Game option to force keyboard input, if enabled then the game will not activate controller input even if one is detected CNG: Crewman skills are now more clearly flagged if the crewman is missing 1+ requirements to

Full notes

Full Armoured Commander II update

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What changed

1 fix2 additions0 changes0 removals
  • Gameplay
  • Balance
  • Compatibility
addedADD: Game option to force keyboard input, if enabled then the game will not activate controller input even if one is detected
addedCNG: Crewman skills are now more clearly flagged if the crewman is missing 1+ requirements to add it CNG: Crewman can now add skills that they cannot use in their current position CNG: For HE attacks, critical effect chance is now 1/10 of the chance to fully affect the target or 3%, whichever is lower, minimum of 0.5% CNG: AI units with no LoS to any enemy units will no longer factor in current TEM when scoring a possible reposition action
fixedFIX: Compatibility checks for configuation file entries were not being handled quite properly (it worked, but not as intended!)

Armoured Commander II changes

addedADD: Game option to force keyboard input, if enabled then the game will not activate controller input even if one is detected
addedCNG: Crewman skills are now more clearly flagged if the crewman is missing 1+ requirements to add it CNG: Crewman can now add skills that they cannot use in their current position CNG: For HE attacks, critical effect chance is now 1/10 of the chance to fully affect the target or 3%, whichever is lower, minimum of 0.5% CNG: AI units with no LoS to any enemy units will no longer factor in current TEM when scoring a possible reposition action
fixedFIX: Compatibility checks for configuation file entries were not being handled quite properly (it worked, but not as intended!)

ADD: Game option to force keyboard input, if enabled then the game will not activate controller input even if one is detected

CNG: Crewman skills are now more clearly flagged if the crewman is missing 1+ requirements to add it CNG: Crewman can now add skills that they cannot use in their current position CNG: For HE attacks, critical effect chance is now 1/10 of the chance to fully affect the target or 3%, whichever is lower, minimum of 0.5% CNG: AI units with no LoS to any enemy units will no longer factor in current TEM when scoring a possible reposition action

FIX: Compatibility checks for configuation file entries were not being handled quite properly (it worked, but not as intended!)

Source

Steam News / 14 July 2024

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