Update archive
Latest Armoured Commander II updates
Search and filter loaded patches, hotfixes, and dev posts. Load more to continue the timeline.
Browse updates
Published changes
Search loaded updates. Filter by source or recency. Open any row for the full patch notes, or load more to continue the timeline.
Update 1.3.3
This update adds a dyslexic-friendly font based upon the OpenDyslexic Mono font by Abbie Gonzalez. This should make the in-game text much more easy to read for many players. My thanks to Pink on the Discord for requesti…
Update 1.3.2
FIX: Removed instances where the user's home directory might be displayed on screen, was causing a crash if directory used non-PETSCII characters
ArmCom2 Now Steam Deck Verified
Armoured Commander II is now Steam Deck verified, meaning that it should provide a seamless play experience on the Steam Deck. It has been playable for quite some time, but there were some minor issues with external con…
Update 1.3.1
ADD: MG weapons now have a -1 armour penetration score penalty at a range of 2 hexes, and HMGs have -2 at 3 hexes ADD: New skill for Radio Operators: Effective Communication; increases chance for a successful support re…
Update 1.3.0
This is a large update that's been tested for a while on the preview beta branch, adding hundreds of new units and adding a large number of units to the game's campaigns. These integrate some great work that was done on…
Update 1.3.0 Preview and Testing
I've uploaded a preview version of the upcoming 1.3.0 update to a Steam beta branch. This update adds a final batch of units and adds all the recently added units to campaigns. It also has a number of minor changes and…
Update 1.2.70
This is a bit of an incomplete update, but I wanted to get it out for the improvements and bugfixes at least. There's a number of new units added which are not yet part of any campaigns - these will be added to campaign…
Update 1.2.69
FIX: Knight's Cross decorations will now only be awarded if the crewman has previously been awarded one of the Iron Cross Awards FIX: Expert Shot now fulfills the requirement for skills requiring Crack Shot as a prerequ…
Update 1.2.68
ADD: Unit definition tag for jet aircraft to play the correct sound effect ADD: Jet aircraft now have no chance of being driven off by AA fire ADD: Player can now choose to bail out when tank is bogged down, but with sa…
Update 1.2.67
ADD: American tropical and British winter unit portraits by jkprince CNG: Updated unit data for the Japanese Type 91 Armoured Car FIX: Changed 'tank' to 'vehicle' in several strings FIX: When the player unit was hit by…
ArmCom2 is Now Rated Overwhelmingly Positive
With 500 Steam reviews and 98% of those positive, Armoured Commander II is now rated by Steam as Overwhelmingly Positive. My sincere thanks to everyone who helped make this the game that it is. I continue to fix and pol…
Update 1.2.66
ADD: Additional glossary entries FIX: Corrected ammo capacity for the SU-76M FIX: Changed "PaK 36" unit name to "7.62 cm PaK 36(r)" and updated description FIX: Added end dates for Tractor rarity factors so that they do…
Update 1.2.65
ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it CNG: Slightly different order of crew commands as they appear during the Command Phase CNG:…
June 2025 Community Challenge: Kharkov to Kursk (USSR)
The June 2025 Community Challenge has begun, where players try their hand at a campaign and attempt to finish with the highest final VP score. This time we're playing the Kharkov to Kursk (USSR) campaign, which covers F…
Update 1.2.64
ADD: Modded nation definitions can now define a list of compatible nations, expanding the list of campaigns into which player crews can continue; was previously hard coded FIX: Issue with saving and loading the configur…
New Quickstart Video for 2025
I've put together a new quickstart video for new players, which takes you through a single combat day:
Update 1.2.63
ADD: New in-game menu tab with Quick Reference Data sheet ADD: With game console/Steamdeck input, can now hold down either trigger to scroll lists by 5/10 items ADD: Panzer 35(t) now also has ability to fire CMG indepen…
Update 1.2.62
CNG: Increased the fatigue reduction effect of resting in place FIX: Units that are Overrun by the player now only get one attempt at defensive fire, and won't trigger multiple messages when doing so FIX: M13/40 and M14…
Update 1.2.61 hotfix 2
ADD: Glossary entry for Attack my Target CNG: Defensive fire message now only appears when the unit is successful at doing an attack FIX: Typo in one of the campaign option descriptions FIX: When a partial HE hit takes…
ArmCom2 Wargames Fest 2025 Community Challenge
The Steam Wargames fest is just around the corner, so on the Discord we are doing a Community Challenge, where players try their hand at a campaign and attempt to finish with the highest final VP score. For more info an…
Update 1.2.61
ADD: 'reliable' tag for vehicles ADD: New movement classes: Very Slow Tank, Very Fast Tank, Very Slow Wheeled, Very Fast Wheeled, Fast Infantry ADD: Check during game save to avoid a CTD when game cannot write to saved…
Update 1.2.60
ADD: Distinct armour save sound effect for attacks from molotov cocktails ADD: New sound effect for demolition charge attacks ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion…
Update 1.2.59
ADD: Ability for mods to supply custom fonts ADD: Ability for campaigns to define custom player squad sizes, between 0 and 9 additional units ADD: If the player waits in place and is attacked, they will now have a signi…
Update 1.2.54
CNG: New system for awarding decorations, still based on average VP score or highest one-day score but should be more generous especially at the end of a campaign FIX: A rather serious issue where a few messages appeari…
Update 1.2.52 Hotfix 2
A couple minor fixes: FIX: Crewman killed by defensive fire on an overrun attack can no longer operate weapons FIX: Another check to avoid a crash when a modded unit weapon doesn't have the correct info
