What changed
0 fixes0 additions1 change0 removals
changedADD: In Counterattack day missions, game will now periodically roll to add new objectives to give player more VP chances in the same map area ADD: When passenger units are unloaded, game will set their facing (and turret direction if any) to the transport unit's facing direction - this is not needed in the base game but mods may require this FIX: Immobile units will no longer be spawned as friendly reinforcements FIX: When continuing into a new campaign, crewmen are now limited to a maximum of 3 advance points granted from training FIX: Corrected instances of 'Tab to Continue' being shown in pop-up messages when a gamepad is active FIX: Issue with unit info window either closing reopening right away when inputting a right mouse click FIX: Main menu will now also display portraits for modded units if any mods active
Armoured Commander II changes
changedADD: In Counterattack day missions, game will now periodically roll to add new objectives to give player more VP chances in the same map area ADD: When passenger units are unloaded, game will set their facing (and turret direction if any) to the transport unit's facing direction - this is not needed in the base game but mods may require this FIX: Immobile units will no longer be spawned as friendly reinforcements FIX: When continuing into a new campaign, crewmen are now limited to a maximum of 3 advance points granted from training FIX: Corrected instances of 'Tab to Continue' being shown in pop-up messages when a gamepad is active FIX: Issue with unit info window either closing reopening right away when inputting a right mouse click FIX: Main menu will now also display portraits for modded units if any mods active
ADD: In Counterattack day missions, game will now periodically roll to add new objectives to give player more VP chances in the same map area ADD: When passenger units are unloaded, game will set their facing (and turret direction if any) to the transport unit's facing direction - this is not needed in the base game but mods may require this FIX: Immobile units will no longer be spawned as friendly reinforcements FIX: When continuing into a new campaign, crewmen are now limited to a maximum of 3 advance points granted from training FIX: Corrected instances of 'Tab to Continue' being shown in pop-up messages when a gamepad is active FIX: Issue with unit info window either closing reopening right away when inputting a right mouse click FIX: Main menu will now also display portraits for modded units if any mods active