Update log
Full Armoured Commander II update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
- Workshop
- Maps
This is a large update that's been tested for a while on the preview beta branch, adding hundreds of new units and adding a large number of units to the game's campaigns. These integrate some great work that was done on the Overhaul mod into the base game, but you can still download that mod which also adds a number of new campaigns using the new units.
Saved campaigns from previous versions are still compatible.
As always, please do reports bugs and crashes to the Steam discussion forum or to the Discord.
While this will be the last big content update for the game, there's still more work to do fixing and polishing things, including some updates to campaigns.
Full changelog follows:
1.3.0 Changelog
ADD: New units adapted from the Overhaul mod:
New SPAA guns: Krupp Protze AA, Sd. Kfz. 10/5, Sd. Kfz. 10/5 GPZ, Sd. Kfz. 7/2, Flakpanzer I, Flakpanzer Bren 731(e), 29K, Peugeot DK5J AA, M15 CGMC, M16 MGMC, Marmon-Herrington II AA, Marmon-Herrington III AA, Staghound AA, Ford F15 Polsten, CMP Polsten, AB Fiat-Terni, Autocannone da 20/65 Dov., Autocannone da 90/53, Type 98 20mm AA GC, 40M Nimrod, Type 76 SPAAG
New Armoured Cars: Daimler DZVR 21, PSW 221 (late), PSW 221 (28mm), PSW 222 (late), PSW 234/1, PSW 234/3, AAC-1937 612(f), PSW P204(f), PSW P204(f) (late), M-H II (GER), M-H II (37mm, GER), M-H III (GER), M-H III (20mm, GER), PSW M8(a), PSW M20(a), PSW Mk I 202(e), PSW AB41 201(i), PSW AB43 203(i), PSW DAF 201(h), PSW BA 202(r), PSW BA 203(r), PSW BA 10 203(r), PSW BA-64(r), BA-27, BA-I, BA-3, BA-3 (half-track), BA-6 (half-track), BA-10 (half-track), BA-11, PB (45mm), PB (20mm), FAI, BA-64, PSW 221 (USSR), PSW 222 (USSR), P204 (USSR), AAC-1937 (MG, FRA), AAC-1937 (37mm, FRA), Laffly S15 TOE - MG, Laffly S15 TOE - AA, M8 Greyhound (early), AB 41 (USA), Guy Armoured Car, ACV-IP (ATR), ACV-IP (MG), ACV-IP (late), M-H II (28mm), Marmon-Herrington IV, M-H IV (late), AB 41 (UK), PSW 222 (UK), Daimler Armoured Car CS, Landsverk L-182, Landsverk L-182 (late), BAB A, BAB B, BAF B, BAF B (half-track), BAF C, BAF C (half-track), Fiat 611A, Fiat 611B, BA-10 (ROM), AB 41 (ROM), M3A1 Scout Car (ROC)
New Dug-In Tanks / Emplacements: BOT-26 (GER), Panzerturm I, Panzerturm II, Panzerturm II (37mm), Panzerturm II (MG), Panzerturm 38(t), Panzerturm 38(t) (MG), Panzerturm III, Panzerturm III (75mm), Panzerturm IV, Panzerturm 35R, Panzerturm 39H, Panzerturm Mark IV, Panzer III F (Dug-In), Panzer III G/H (Dug-In), Panzer IV D/E (Dug-In), Panzer IV J (Dug-In), BOT-18, BOT-18 (MG), BOT-26, T-26 M31 (Dug-In), T-26 M33 (Dug-In), T-26 M37/39 (Dug-In), BT-2 (MG, Dug-In), BT-2 (37mm, Dug-In), BT-2 (Dug-In), BT-5 (Dug-In), BOT-5, BOT-7, T-28E M40 (Dug-In), T-34 M40 (Dug-In), T-34 M41 (Dug-In), KV-1 M39/40 (Dug-In), Machine Gun Turret, Mixed Arms Turret, FT-17 (MG) Turret, FT-17 (37mm) Turret, FT-17 (25mm) Turret, FCM 36 Turret, AMC-35 Turret, BOT-26 (FIN)
New Assault Guns: StuG III F (early), StuG SU-122(r), Sturmpanzer I, Sturmpanzer II, GSW IV B, GSW 39H(f) (leFH 16), GSW 39H(f) (leFH 18), GSW 39H(f) Wurfrahmen, GSW Mk VI 736(e), GSW 37L(f) (105mm), GSW 37L(f) (150mm), Panzer AMR 35(f) (81mm), SPW 251/1 II Wurfrahmen, IS UE 630(f) Wurfrahmen, Reihenwerfer, SU-75 (early), SU-105, SU-150, SU-100Y, SU-14, SU-4, SU-5, SU-26, SU-76M (early), SU-122, SG-122, ISU-152 (late), M12 GMC, M40 GMC, M4 Sherman Calliope, M4A1 Sherman Calliope, M4A3 Sherman Calliope, FTR Carrier Mk. IIC (M), Autocannone da 65/17, Autocannone da 75/27, Autocannone da 100/17, Autocannone da 102/35, TAs T3, 43M Zrinyi II, StuG III G (HUN), 3-Inch Carrier
New Tank Destroyers: Panzer 740(r) (75mm), GSW 39H(f) (75mm), GSW FCM(f) (75mm), Marder II D, Marder II (50mm), Panzerjager 35R, Panzerjager 35R 731(f), PSW P204(f) (50mm), PSW 234/4, Panzerjager SU-76(r), Panzerjager SU-85 748(r), Pz.Sfl. V, IS UE 630(f) Sfl. (early), IS UE 630(f) Sfl., AS 630(r) Sfl., FGS Bren(e) (25mm), FGS Bren(e) (47mm), Sd. Kfz. 10 (37mm), Sd. Kfz. 10 GPZ (37mm), Sd. Kfz. 10 GPZ (50mm), U304(f) (37mm), Sd. Kfz. 6/3 GPZ, RSO (75mm), Panzerjager I (USSR), Marder II (USSR), SU-88, M10 (USSR), SA-L 34 Carrier, SA-L 34 Portee, 37mm Mk I Portee, Deacon, M-H II (37mm), M-H III (25mm), R-35 VdC, TACAM T60, R-2 TACAM, Jagdpanzer 38 (ROM), Marder II (HUN), Jagdpanzer 38 (HUN), Carden-Loyd Mk VI (47mm)
New AT Guns: 3.7cm IG 152(f), 4.5cm PaK 184(r), 37mm obr. 30, 45mm obr. 42, 47/32 (USSR), PaK 38 (USSR), PaK 40 (USSR), 100mm obr. 44, 37mm mle 1916 TRP, PaK 35/36 (LFV), OQF 37mm Mk I, 20 PstK/40, 25 PstK/37, 37 K/15, 37 PstK/36, 47 PstK/39, 25/72, 75/39, 3.7cm mod. 1936 ATG, 4.5cm mod. 1932 ATG, 4.7cm mod. 1935/1939 ATG, 4.7cm mod. 1936 ATG, PaK 97/38 (ROM), 7.5cm mod. 1943 ATG, PaK 97/38 (HUN), 47mm mle 1931, Type 77 37mm, Type 77 37mm ATG, Type 94 37mm ATG (THA)
New Heavy Tanks: Panzer KV-1B 755, Panzer KV-IC (75mm), Sturmpanzer KV-II 754, Flammpanzer B2(f), T-100, SMK, KV-6, KV-8, KV-8S, Mark II (76mm), Panzer VIe (HUN)
New APCs: Sd. Kfz. 4, U304(f), Panzerjager Bren 731(e), SPW 250/1 (USSR), T-20 APC, Loyd Carrier TPC, Priest Kangaroo, Sherman Kangaroo, Churchill Kangaroo, C15TA Armoured Truck, Type 98 So-Da, Type 1 Ho-Ha, SPW usor, SPW mijlociu, Ford M-H (APC)
New Airplanes: Mitsubishi Ki-51, Mitsubishi Ki-30, Nakajima Ki-43-II, Nakajima Ki-44-II Otsu, Potez 25 TOE, IAR-80, PZL P.11 (ROM), PZL.23 (ROM), Bf 109 (ROM), Fiat CR.32 (HUN), Fiat CR.42 (HUN), Fiat CR.42 (BEL), Hurricane Mk I (BEL), Vought 93S Corsair, Avro 504N, Curtiss Hawk 75N, Mitsubishi Ki-30 (Thai)
ADD: Colour highlights for console output
ADD: New unit class: Emplacement, for static bunkers including those with tank turrets
ADD: Emplacements and Dug-in Tanks will not be spawned if enemy is on the offensive (i.e. Campaign Day mission is Counterattack, Fighting Withdrawal, Hold the Line, or Urban Defense)
ADD: Slight pause after tutorial slide is displayed but before player can dismiss it, so that players can't dismiss it by mistake
ADD: Optional comments field for campaigns, can be viewed in the New Campaign menu if present
ADD: Campaigns can now include a no_armoured_support field, which removes the armoured support option from the player's Unit Support menu
ADD: Campaign check will now check if any units listed in enemy_unit_list are also in the nation's trucks list, warn as being redundant
ADD: Campaign check will now check for duplicate entries in enemy unit lists
ADD: List of potential squadmates now displayed in player unit selection menu, if defined by campaign
ADD: Connecting or disconnecting a game controller will now produce a menu where the player can choose from remaining input methods, or will default to kayboard input if no other game controllers are connected
ADD: Very Fast animation speed option
CNG: 'Mods' main menu option is now 'Mods and Tools'
CNG: Mods and Tools Campaign check now works for all campaigns, and will check unit lists included in the campaign for errors
CNG: If all enemy units are destroyed during player support phase, further types of requested support will still reduce support levels but no attack/spawn sequence will take place (to speed things up)
CNG: Improved highlighting for when RR is in use
CNG: On highest enemy AI difficulty level, player must now have an open path back to friendly lines on the Campaign Day map in order to request resupply
CNG: Improved display of to-effect chances on bar graph
CNG: Campaigns may now define both transported_units and transported_units_by_class for friendly and enemy units, game will check first list first and then default to second
CNG: Gun tractors not towing anything will now try to withdraw as soon as possible
FIX: If player has no squadmates and the commander tried to Command Battlegroup, the proper input prompts would not be displayed in the crew command menu during the Crew Action phase
FIX: If player has no squadmates, was still possible to set orders for them in the Crew Action phase
FIX: Removed some debug console messages that had been left in by mistake
FIX: Minor fixes to some campaigns
Source
