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Steam News12 June 20251y ago

Update 1.2.65

ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it CNG: Slightly different order of crew commands as they appear during the Command Phase CNG:

Full notes

Full Armoured Commander II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Gameplay
addedADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it
addedCNG: Slightly different order of crew commands as they appear during the Command Phase CNG: Small change to the message displayed when units are routed by an attack CNG: Added higher AP values for HE hits for calibres of 150 and above
fixedFIX: NR## and Rd (Radio damaged) displays used to overlap on player unit card FIX: Support recon units will no longer do a recon check at the start of a scenario if player was already knocked out FIX: Added more space for the list of crewmen returning from the field hospital, reorganized menu FIX: HD bar in odds graph could extend too far

Armoured Commander II changes

addedADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it
addedCNG: Slightly different order of crew commands as they appear during the Command Phase CNG: Small change to the message displayed when units are routed by an attack CNG: Added higher AP values for HE hits for calibres of 150 and above
fixedFIX: NR## and Rd (Radio damaged) displays used to overlap on player unit card FIX: Support recon units will no longer do a recon check at the start of a scenario if player was already knocked out FIX: Added more space for the list of crewmen returning from the field hospital, reorganized menu FIX: HD bar in odds graph could extend too far

ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it

CNG: Slightly different order of crew commands as they appear during the Command Phase CNG: Small change to the message displayed when units are routed by an attack CNG: Added higher AP values for HE hits for calibres of 150 and above

FIX: NR## and Rd (Radio damaged) displays used to overlap on player unit card FIX: Support recon units will no longer do a recon check at the start of a scenario if player was already knocked out FIX: Added more space for the list of crewmen returning from the field hospital, reorganized menu FIX: HD bar in odds graph could extend too far

Source

Steam News / 12 June 2025

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