Armoured Commander II
Steam News 12 June 202511mo ago

Update 1.2.65

ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it CNG: Slightly different order of crew commands as they appear during the Command Phase CNG:…

Update log

Full Armoured Commander II update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions0 changes0 removals
  • Gameplay
addedADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it
addedCNG: Slightly different order of crew commands as they appear during the Command Phase CNG: Small change to the message displayed when units are routed by an attack CNG: Added higher AP values for HE hits for calibres of 150 and above
addedFIX: NR## and Rd (Radio damaged) displays used to overlap on player unit card FIX: Support recon units will no longer do a recon check at the start of a scenario if player was already knocked out FIX: Added more space for the list of crewmen returning from the field hospital, reorganized menu FIX: HD bar in odds graph could extend too far

ADD: If player connects a new game controller during play, the game will prompt them whether they want to switch control to it

CNG: Slightly different order of crew commands as they appear during the Command Phase CNG: Small change to the message displayed when units are routed by an attack CNG: Added higher AP values for HE hits for calibres of 150 and above

FIX: NR## and Rd (Radio damaged) displays used to overlap on player unit card FIX: Support recon units will no longer do a recon check at the start of a scenario if player was already knocked out FIX: Added more space for the list of crewmen returning from the field hospital, reorganized menu FIX: HD bar in odds graph could extend too far

Source

Steam News / 12 June 2025

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