What changed
1 fix2 additions0 changes0 removals
addedADD: Player can now spend a Fate Point to avoid the effects of a successful enemy air attack on their vehicle ADD: Chance to keep player vehicle after a Penetrating Hit; increased chance with higher Player Commander levels
addedCNG: Display of Stores and Ready Rack ammo in Ammo Loading menu now uses rows of 10, to match the add/remove 10 command
fixedFIX: Display error in the Crew Assignment menu when 6 crewmen were unassigned FIX: Minor damage no longer has the chance to cause spalling injuries FIX: Friendly fire air attacks on player can now occur even if enemy has no air support
Armoured Commander II changes
addedADD: Player can now spend a Fate Point to avoid the effects of a successful enemy air attack on their vehicle ADD: Chance to keep player vehicle after a Penetrating Hit; increased chance with higher Player Commander levels
addedCNG: Display of Stores and Ready Rack ammo in Ammo Loading menu now uses rows of 10, to match the add/remove 10 command
fixedFIX: Display error in the Crew Assignment menu when 6 crewmen were unassigned FIX: Minor damage no longer has the chance to cause spalling injuries FIX: Friendly fire air attacks on player can now occur even if enemy has no air support
ADD: Player can now spend a Fate Point to avoid the effects of a successful enemy air attack on their vehicle ADD: Chance to keep player vehicle after a Penetrating Hit; increased chance with higher Player Commander levels
CNG: Display of Stores and Ready Rack ammo in Ammo Loading menu now uses rows of 10, to match the add/remove 10 command
FIX: Display error in the Crew Assignment menu when 6 crewmen were unassigned FIX: Minor damage no longer has the chance to cause spalling injuries FIX: Friendly fire air attacks on player can now occur even if enemy has no air support