What changed
1 fix0 additions1 change0 removals
changedADD: Ability for mods to supply custom fonts ADD: Ability for campaigns to define custom player squad sizes, between 0 and 9 additional units ADD: If the player waits in place and is attacked, they will now have a significantly higher chance of starting the battle Hull Down, representing the extra time to set up a defensive position
fixedFIX: Units no longer get a free HD attempt bonus upon spawning if they don't spawn HD FIX: Bug where the menu select sound would play upon any input when the Battlegroup menu tab was open in the Campaign Day layer
Armoured Commander II changes
changedADD: Ability for mods to supply custom fonts ADD: Ability for campaigns to define custom player squad sizes, between 0 and 9 additional units ADD: If the player waits in place and is attacked, they will now have a significantly higher chance of starting the battle Hull Down, representing the extra time to set up a defensive position
fixedFIX: Units no longer get a free HD attempt bonus upon spawning if they don't spawn HD FIX: Bug where the menu select sound would play upon any input when the Battlegroup menu tab was open in the Campaign Day layer
ADD: Ability for mods to supply custom fonts ADD: Ability for campaigns to define custom player squad sizes, between 0 and 9 additional units ADD: If the player waits in place and is attacked, they will now have a significantly higher chance of starting the battle Hull Down, representing the extra time to set up a defensive position
FIX: Units no longer get a free HD attempt bonus upon spawning if they don't spawn HD FIX: Bug where the menu select sound would play upon any input when the Battlegroup menu tab was open in the Campaign Day layer