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Steam News13 April 20251y ago

Update 1.2.60

ADD: Distinct armour save sound effect for attacks from molotov cocktails ADD: New sound effect for demolition charge attacks ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion

Full notes

Full Armoured Commander II update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Fixes
addedADD: Distinct armour save sound effect for attacks from molotov cocktails ADD: New sound effect for demolition charge attacks ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion, Sinner6!) ADD: When spending advance points in increasing crew stats, current value and value after spending the point are now displayed in the menu (thanks for the suggestion, Sinner6!) ADD: 'very_reliable' stat for units, greatly decreases base chance of breakdown ADD: Goliath 302 and 303 teams; no to-hit penalty for being a small team, lower base to-hit chance, cannot attack top armour, and only one attack before withdrawing (thanks for the suggestion and the portraits, Tesserakt!)
changedCNG: Replaced AT Rifle firing sound effect CNG: Movement class modifiers now centrally defined in the game code CNG: Unarmoured vehicles now display nothing in the armour section of the unit card, rather than 'Unarmoured' (was running into text from the movement class display) CNG: Slightly increased the chance for very unreliable and unreliable vehicles to break down
fixedFIX: When a HE hit was resolved on an armoured unit and the result was that the crew was taken out, the effect was not applied and the attack console remained visible FIX: If the game is unable to load the campaign records file, it will display a message and return to the main menu instead of crashing FIX: Panzer VD and Panzer VG renamed to Panzer V D and Panzer V G; older names will still appear in saved campaigns

Armoured Commander II changes

addedADD: Distinct armour save sound effect for attacks from molotov cocktails ADD: New sound effect for demolition charge attacks ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion, Sinner6!) ADD: When spending advance points in increasing crew stats, current value and value after spending the point are now displayed in the menu (thanks for the suggestion, Sinner6!) ADD: 'very_reliable' stat for units, greatly decreases base chance of breakdown ADD: Goliath 302 and 303 teams; no to-hit penalty for being a small team, lower base to-hit chance, cannot attack top armour, and only one attack before withdrawing (thanks for the suggestion and the portraits, Tesserakt!)
changedCNG: Replaced AT Rifle firing sound effect CNG: Movement class modifiers now centrally defined in the game code CNG: Unarmoured vehicles now display nothing in the armour section of the unit card, rather than 'Unarmoured' (was running into text from the movement class display) CNG: Slightly increased the chance for very unreliable and unreliable vehicles to break down
fixedFIX: When a HE hit was resolved on an armoured unit and the result was that the crew was taken out, the effect was not applied and the attack console remained visible FIX: If the game is unable to load the campaign records file, it will display a message and return to the main menu instead of crashing FIX: Panzer VD and Panzer VG renamed to Panzer V D and Panzer V G; older names will still appear in saved campaigns

ADD

Distinct armour save sound effect for attacks from molotov cocktails ADD: New sound effect for demolition charge attacks ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion, Sinner6!)

ADD

When spending advance points in increasing crew stats, current value and value after spending the point are now displayed in the menu (thanks for the suggestion, Sinner6!)

ADD

'very_reliable' stat for units, greatly decreases base chance of breakdown ADD: Goliath 302 and 303 teams; no to-hit penalty for being a small team, lower base to-hit chance, cannot attack top armour, and only one attack before withdrawing (thanks for the suggestion and the portraits, Tesserakt!)

CNG

Replaced AT Rifle firing sound effect CNG: Movement class modifiers now centrally defined in the game code CNG: Unarmoured vehicles now display nothing in the armour section of the unit card, rather than 'Unarmoured' (was running into text from the movement class display)

CNG

Slightly increased the chance for very unreliable and unreliable vehicles to break down

FIX: When a HE hit was resolved on an armoured unit and the result was that the crew was taken out, the effect was not applied and the attack console remained visible FIX: If the game is unable to load the campaign records file, it will display a message and return to the main menu instead of crashing FIX: Panzer VD and Panzer VG renamed to Panzer V D and Panzer V G; older names will still appear in saved campaigns

Source

Steam News / 13 April 2025

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