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Steam News18 April 20262mo ago

ARKSYNC - 3.0.8.0

Another weekly update is live! This update is about giving you clear, tangible goals right out of the prologue. There’s a lot to do in Arksync, and now it’s easier to see it, chase it, and build toward it.

Full notes

Full Arksync update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions6 changes0 removals
  • UI and audio
  • Store
  • Gameplay
  • Fixes
  • Events
  • Balance
changedAnother weekly update is live! This update is about giving you clear, tangible goals right out of the prologue. There’s a lot to do in Arksync, and now it’s easier to see it, chase it, and build toward it. Really excited about this. Have an awesome weekend everyone! Thanks to everyone that's left reviews! We're now at 41, and so close to the 50 needed to boost the games discoverability! Every review right now makes a big difference. 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦⬛⬛⬛⬛⬛ 🔻Weapon Tier UI
changedWeapon Tier used to be displayed as 1-3 triangles above a weapon, not anymore! Now it displays tick marks that represent the amount of mods available and purchased on a weapon. AND THAT'S NOT ALL! Each Tier is now color coded...
changed🟩 Tier 1 🟦 Tier2 🟪Tier 3 🔻Supply Crates
addedCompleting the first lockdown of a Mission Level drops a brand new item, the Supply Crate! For 30 Credits the Crate opens with a random Weapon and Utility. You choose which you'll take, raw weaponized firepower, or utility that shifts the battlescape.
fixedTerraponics: Fixed Lockdown Room 2B Camera error
addedConveyor Rail: Added a second Lockdown Event, and level dialog
Sapo-GL: Base magazine capacity went36Sapo-GL: Base magazine capacity went increased, buff

Another weekly update is live! This update is about giving you clear, tangible goals right out of the prologue. There’s a lot to do in Arksync, and now it’s easier to see it, chase it, and build toward it. Really excited about this. Have an awesome weekend everyone! Thanks to everyone that's left reviews! We're now at 41, and so close to the 50 needed to boost the games discoverability! Every review right now makes a big difference. 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦⬛⬛⬛⬛⬛ 🔻Weapon Tier UI

Weapon Tier used to be displayed as 1-3 triangles above a weapon, not anymore! Now it displays tick marks that represent the amount of mods available and purchased on a weapon. AND THAT'S NOT ALL! Each Tier is now color coded...

🟩 Tier 1 🟦 Tier2 🟪Tier 3 🔻Supply Crates

Completing the first lockdown of a Mission Level drops a brand new item, the Supply Crate! For 30 Credits the Crate opens with a random Weapon and Utility. You choose which you'll take, raw weaponized firepower, or utility that shifts the battlescape.

🔻Miscellaneous Updates

  • TerraponicsFixed Lockdown Room 2B Camera error
  • Conveyor RailAdded a second Lockdown Event, and level dialog
  • Waste Management: Rat Problems mini-game now rewards with Supply Crate!

  • Sapo-GL: Base magazine capacity went from 3 to 6 (what was I thinking?)

  • Circuit Drone (Little electrical sphere dudes) lowered damage from 20 dmg a sec, to 12 dmg a sec. My wife told me it wasn't fair for new players, and she was right. I'll be added a new enemy to the game soon that is a more aggressive version of this enemy for later in the game.

  • Highlighting Weapons and Utilities pushes them in front of player for visibility

  • Null Projector damages Zombies now

  • Fixed Cataract Elite credits drop on death

  • Default Mouse and Keyboard now includes Num Keys 1-5 for weapon selection. This only applies to new players, og players will have to reset the controls back to default for this to take affect.

If you find any bugs, or have feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing! - Mike Garn / Dykom Software

Source

Steam News / 18 April 2026

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