Full notes
Full Arksync update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Server
Just a quick Monday night update/patch, with another coming later this week. There was just a few bugs I refuse to sit on, and way too excited to try out the new mod prices. Have fun, and have an awesome week!
Thanks to everyone that's left reviews! We're now at 45, and so freakin close to the 50 needed to boost the games discoverability! Every review right now makes a big difference. 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦⬛⬛⬛
🔻Weapon Tier UI
We're lowering mod prices. Try it out and let me know if you find yourself using and upgrading weapons more.
Fully Modified Sidearm, lowered to 1170 Credits (Prev. 1560 Credits)
Fully Modified Tier 1 Weapon, lowered to 40 Credits (Prev. 100 Credits)
Fully Modified Tier 2 Weapon, lowered to 112 Credits (Prev. 280 Credits)
Fully Modified Tier 3 Weapon, lowered to 220 Credits (Prev. 550 Credits)
🔻Miscellaneous Updates
Renamed "Industrial Sublift" to "Sublift"
Waste Processing - Arms receive damage again!
Depot Utilities now stay behind character
Fixed some depot dialog in the garage
Dialog near CT-30 is corrected
Mission Select Skip button should work now for gamepads
The Cognate: Traps reenabled... I forgot to turn them back on when I was working on them
The Cognate: Mutant Guppy Fishing spot invisible wall fix
If you find any bugs, or have feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing! - Mike Garn / Dykom Software
Source
Changelog.gg summarizes and formats this update. How we read updates.
