Full notes
Full Arksync update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Workshop
- Balance
- Gameplay
- Store
- UI and audio
First I want to say, I've missed you guys, and dropping updates! This last one was a beast. I hit the craziest crash too that knocked out 10 days of work, made it up in 4 but holy crap it was a wild ride. Good to be back. Thanks to everyone that's left reviews! We made it to 50 reviews at "Very Positive", great news for Arksync! But! Our quest to appease the algorithm overlords continues. We're at 51, and new goal is 100 reviews to really boost the games discoverability! Thanks for doing your part, and I'll keep doing mine, finding ways to make Arksync the best it can be. Thanks so much 🎉 51/100 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ 🔻 Robot Upgrade System
I have wanted this in the game for a while, but it's a complicated system to build, it needed to be flexible on my end, and especially needs upgrades that matter, not filler content. The terminal in the Garage Workshop is now online to make you the best war robot you can be! Some Upgrades include Utility Slot 2, the Health Surge that boosts your health 25HP before death, the Shield Null that wipes on screen bullets when all shields are depleted, and more. Weapon Slot 2 is now an upgrade as well, and this has a lot to do with how difficult this system has been to build. Trying to figure out what to do for those with a second weapon, or a locker stashed with more than 5 items. I made a specially locker tab just for this, only accessible in your Garage Locker, your stuff is safe! 🔻 Combat Based Utility Charging
As of now you've been able to wait it out for Utility charge, but now combat charges it. Inflicting damage, receiving damage, dodging damage, and collecting Credits all contribute to the charge. It just makes sense. I've added Utility Charge Fuses in all the levels, break them and the sweet Utility nectar is yours. 🔻 Miscellaneous Updates
Added a little something between the end of the game and returning to the Garage, nothing too crazy, but the transition feels right ;)
Supply Crates will now drop at all completed lockdown rooms. The first carries two choices and you pick which, while the rest contain a single item.
Garage Depot now has 1 Weapon and 1 Utility for purchase
HUD now displays Max Shield Cells and Battery Lifes
Weapon and Utility HUD tabs to roman numerals (I, II) instead of (A, B)
Added random chance of dialog when using Mod Bench
after death or using Recall is way cooler looking when returning to the Garage
Laser Drone - Nerfed Damage Distance, and Damage... sorry it was so crazy.
Dialog plays a little nicer when in the Depot
HUD Notifications now move depending on the HUD being used
Extended Lockdown 1B in Waste Managment
Specta Part 1- Fixed an area where you fall of screen
Fixed June's Character design at the end of the game
Boss: Giant Bear drops 25 Credits on death
Boss: Dark Robot gives 50 Credits on death
Boss: Liftbane Now drops 25 Credits
Spreader and Carbine material fixes
If you find any bugs, or have feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing! - Mike Garn / Dykom Software
Source
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