Full notes
Full Arksync update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Server
Update 3.0.9.1 Did a little extra work fixing up some stuff... and the demo (0.7.0.1) is updated now! Another week another update! I'm in the grey zone, on one hand I need to stay true to Arksync's Vision, and on the other following through with your feedback. The problem is never simple, and the solution is sometimes different than expected, but I'm determined to keep reigning in that balance. We also had a small update last Monday, and I'm going to include that here as well for players that missed it. You have a safe, and stellar weekend! Thanks to everyone that's left reviews! We're at an insane 48 reviews, with 50 just a hair away from boosting the games discoverability! Every review right now makes a big difference. You guys are the best! 🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦🟦⬛
Steam post image New Weapon: ANK-74
This rifle is equipped with Air Burst Smart Rounds, detecting targets, and fragmenting before impact. Bringing close quarters engagements to any distance. Find it in the Depot or Supply Crates! Steam post image New Utility: Shredder
Charge up to 5 saw blades that rotate viscously around the user, ripping apart projectiles and enemies alike. Secondary Fire launches the bouncing saw blades shredding enemies in their path. Find it in the Depot or Supply Crates! 🔻New Enemy: Laser Drone
I recently nerfed the Circuit Drone (little electrical sphere dudes) to make onboarding new players a little smoother. The Laser Drone is similar, but deadlier. They emit a direct contact laser at close range. They replace the Circuit Drone after 30 E-Disks.
🔻Weapon Mod Cost
We've lowered mod prices. Try it out and let me know if you find yourself using and upgrading weapons more.
Fully Modified Sidearm, lowered to 1170 Credits (Prev. 1560 Credits)
Fully Modified Tier 1 Weapon, lowered to 40 Credits (Prev. 100 Credits)
Fully Modified Tier 2 Weapon, lowered to 112 Credits (Prev. 280 Credits)
Fully Modified Tier 3 Weapon, lowered to 220 Credits (Prev. 550 Credits)
🔻Miscellaneous Updates
Level Difficulty completion badges should finally be working correctly!!
Before having 8 E-Disks, first lockdown rooms will be 1 wave. This is also to help onboard new players. I've seen too much suffering haha.
Added Prompts in the Garage for all interactable machines, until E-Disk 14
Extended the trigger for the Holo-Range in the Garage. No more accidently stepping out.
Fixed looping noise that would sometimes happen when departing on a mission from the Garage
Fixed the Interact Prompt at the start of the Prologue
Removed some Ammo Crates in the Tutorial
Renamed "Industrial Sublift" to "Sublift"
Waste Processing - Arms receive damage again!
Depot Utilities now stay behind character
Fixed some depot dialog in the garage
Dialog near CT-30 is corrected
Mission Select Skip button should work now for gamepads
The Cognate: Traps reenabled... I forgot to turn them back on when I was working on them
The Cognate: Mutant Guppy Fishing spot invisible wall fix
If you find any bugs, or have feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing! - Mike Garn / Dykom Software
Source
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