Repeated intro
What changed
0 fixes1 addition2 changes0 removals
changedSo for today's update it's nothing major (still stuck on Level 7), but it's something; the main menu has been updated!
addedMain menu has been moved up and to the left to accommodate other menu items. (If your menu is still centered you don't have the latest version.) Controls were removed from the "ReadMe" area and are now in their own section under "Options". Graphics for the controls have been updated to be more user friendly and functional. Audio options have been moved to their own sub-menu and a sound effect now plays to let you know when you're adjusting sound what the changes are! There's a new Boss Healthbar option! Turning it on will display a healthbar for the boss monsters to reduce some tension. New "SpeedRun" option. You can toggle it, but it doesn't do anything... yet. Zombies are faster! And a little more aggressive; Upped their speed and kept them at top speed once agitated/shot. Doesn't increase difficulty too much, but makes them less "stupid".
changedEven though it doesn't change the core gameplay, I hope that anyone who stumbles across the game will have a better experience with it with a more intuitive and up-to-date menu system than what it had before.
Andy Blast Vs The Forces of Evil changes
changedSo for today's update it's nothing major (still stuck on Level 7), but it's something; the main menu has been updated!
addedMain menu has been moved up and to the left to accommodate other menu items. (If your menu is still centered you don't have the latest version.) Controls were removed from the "ReadMe" area and are now in their own section under "Options". Graphics for the controls have been updated to be more user friendly and functional. Audio options have been moved to their own sub-menu and a sound effect now plays to let you know when you're adjusting sound what the changes are! There's a new Boss Healthbar option! Turning it on will display a healthbar for the boss monsters to reduce some tension. New "SpeedRun" option. You can toggle it, but it doesn't do anything... yet. Zombies are faster! And a little more aggressive; Upped their speed and kept them at top speed once agitated/shot. Doesn't increase difficulty too much, but makes them less "stupid".
changedEven though it doesn't change the core gameplay, I hope that anyone who stumbles across the game will have a better experience with it with a more intuitive and up-to-date menu system than what it had before.
As an indiedev sometimes life just gets hectic and you have to set things aside for a while before picking them back up again later and Andy Blast is no different!
So for today's update it's nothing major (still stuck on Level 7), but it's something; the main menu has been updated!
So what's that mean? Here's a short list:
Main menu has been moved up and to the left to accommodate other menu items. (If your menu is still centered you don't have the latest version.) Controls were removed from the "ReadMe" area and are now in their own section under "Options". Graphics for the controls have been updated to be more user friendly and functional. Audio options have been moved to their own sub-menu and a sound effect now plays to let you know when you're adjusting sound what the changes are! There's a new Boss Healthbar option! Turning it on will display a healthbar for the boss monsters to reduce some tension. New "SpeedRun" option. You can toggle it, but it doesn't do anything... yet. Zombies are faster! And a little more aggressive; Upped their speed and kept them at top speed once agitated/shot. Doesn't increase difficulty too much, but makes them less "stupid".
Even though it doesn't change the core gameplay, I hope that anyone who stumbles across the game will have a better experience with it with a more intuitive and up-to-date menu system than what it had before.
Keep an eye out for more Andy Blast Fun!