Full notes
Full Andy Blast Vs The Forces of Evil update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Fixes
- UI and audio
Andy Blast Vs The Forces of Evil changes
It has been nearly a year since my last update and now that things have almost settled into a sense of Normalcy I've found time to work on Andy Blast and to post a quick Devlog about it. So here's a short list of things I've been able to do on the game!
Added a parallax background with trees, shrubs, and grass
Found and fixed a bug with the preferences file which might affect anyone who ran the demo in the past
Added a few more sound effects to some levels and enemies
Finished the framework for level 7
Started the framework for levels 8 and 9
Changed the per-level checkpoint to be every 3 levels (one after each boss)
Tweaked some existing art assets
Added more death animations for new and existing encounters
Right now my biggest hurdle is getting through that 90% barrier in game making and most of that consists of level design. As easy as my tools make it to slap a level together and call it done I want them to be challenging and fun while making some "better than the early 90's shooter" level of sense. So I spend a long time iterating over designs and agonizing about enemy and loot placement. In comparison, coding and entirely new monster is easy for me.
Stay tuned for more updates!
Source
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