Full notes
Full Andy Blast Vs The Forces of Evil update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Balance
Andy Blast Vs The Forces of Evil changes
As I renovate my home and work my day job I still find time to work on the game and though updates are a bit farther apart they're just as fun to report so here we go!
Updated the main menu to be text on the headstone rather than a popup
Uploaded a new "Shadow" demo to Itch and Steam. This demo shows the graphics upgrades I've been working on including level shadows and updated sprites!
Increased Zombie speed as they lose health.
Increased flight and spin speed of cultist knives and skeleton bones.
Redesigned the first tower level again. Almost got it.
Added dripping traps to the tower level.
Added new "Squidimie" enemy type.
Added new "Sklime" enemy type.
Added a new "Slime Ball" enemy type.
Added green blood splats for slime enemy hits
Added new Death Animation for Squidimies.
Adjusted Sklimes to throw arced projectiles rather than straight ones
I've debated adding even more levels to make the game a bit longer, but new enemies, new art, and the horrible level balancing requirements make me wary. Still, there was a garden section I ended up cutting that I could go back to to make the game a bit meatier. Keep an eye out!
Source
Changelog.gg summarizes and formats this update. How we read updates.
