Full notes
Full Andy Blast Vs The Forces of Evil update
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What changed
- Balance
- Gameplay
Andy Blast Vs The Forces of Evil changes
Due to my schedule I think there's a high chance my "Friday" Devlog is just going to end up being an "Early Saturday Morning" Devlog, but since we got rid of the cartoons you have to have something to look forward to, right? Anyway, I've been on a bit of a roll with the game and have a lot of minor, but major things on the list of updates! Mostly it's art updates! Lots of art updates which have made the game look MUCH better and more professional than before! Check them out!
Updated Andy's colors to remove the black outline around him. Now he seems more "Amiga" like in design
Did the same thing to the Zombies. They're softer, but they look good.
Added some shading to the cultists. Now they look better!
Altered the smoke around the shotgun blast so it looks like the blast is IN the smoke not ON the smoke.
Added some more details to the Ghost to make them "Pop?"
Updated Jeanette's art to look WAY better than the original!
Updated and animated the Ghoul's idle-walking animation. Now he's not as stiff looking.
Added a second secret door to level 4. May edit this more in the future...
Converted "SlamFiring" to a super move. Now you can only slamfire when you have 8 shells instead of whenever
Added shadows to the following:
Gibs
Expelled Shotgun Shells
Score popups
Every finished level 1-7
Updated some of the screenshots on the Steam page to reflect MOST of the new art.
Be sure to keep coming back for more updates! Hopefully soon I'll be able to say I have another level done! Soooo close to finishing them all up and with the new art they're going to be fantastic!
Source
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