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Steam News31 December 20241y ago

Devlog 12/31/24 - Still going into 2025!

Hey everyone! Wow! Where does the time go, eh? Turns out going from part-time day job to full-time day job really puts a hamper on gamedevving and updates!

Full notes

Full Andy Blast Vs The Forces of Evil update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Wow! Where does the time go, eh? Turns out going from part-time day job to full-time day job really puts a hamper on gamedevving and updates! However, not to fear, I've got some great news; I'm still working on Andy Blast and have been posting micro-updates over on BlueSky for a while now. Still, I can't neglect the real Devlog or people will begin to think I've given up! So here's a short list of things I've done up to the last day of 2024!

What changed

0 fixes7 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedAdded Spider enemies to level 4
addedAdded Spider "stun" state to allow the player to attack/bypass them
addedAdded more detailing art to level 4 so it's not all repeating dirt background
addedSmoothed Andy's pump animation by adding more frames
addedAdded more frames to the reload animation (without adding more time between reloads)
changedRevamped the pump and reload animation code to allow for easier backend changes

Andy Blast Vs The Forces of Evil changes

addedAdded Spider enemies to level 4
addedAdded Spider "stun" state to allow the player to attack/bypass them
addedAdded more detailing art to level 4 so it's not all repeating dirt background
addedSmoothed Andy's pump animation by adding more frames
addedAdded more frames to the reload animation (without adding more time between reloads)
  • Added Spider enemies to level 4

  • Added Spider "stun" state to allow the player to attack/bypass them

  • Added more detailing art to level 4 so it's not all repeating dirt background

  • Smoothed Andy's pump animation by adding more frames

  • Added more frames to the reload animation (without adding more time between reloads)

  • Revamped the pump and reload animation code to allow for easier backend changes

  • Blocked out Level 7, finished up the main flow, added slimes and zombie enemies

  • Got slimes working "better" they don't ceiling crawl anymore, but they're just as annoying as before

  • Brightened the colors for the score popups

  • Adjusted the position of the camera when player drops down to allow a better view of what's below

  • Changed Bat attack speed

  • Reverted Bat attack speed back because it was too fast

  • Normalized shotgun sound (you can hear actual game sounds now)

  • Animated more of the Ghoul (Tentacles are HARD!), still not done

  • Added more frames to the skeleton's legs so they walk more smoothly

Of course, I'm still working on it, but I'm just one guy! Getting closer every day now, so keep an eye out!

Source

Steam News / 31 December 2024

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