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Steam News13 July 20241y ago

DEVLOG 7/12/24

Hey everyone! A while back I tried playing Andy Blast on an Intel i5 all in one computer and it ran like trash.

Full notes

Full Andy Blast Vs The Forces of Evil update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

4 fixes4 additions4 changes1 removal
  • Performance
  • Gameplay
  • Fixes
  • Balance
fixedA while back I tried playing Andy Blast on an Intel i5 all in one computer and it ran like trash. I chalked it up to bad optimization or an integrated graphics card and walked away from the problem for a while, but the other week I showed the demo to some folks who know LOVE2D and they ripped into the code and found a MAJOR bug; the game was writing to the preferences file EVERY FRAME. I was mortified and went about fixing the bug and viola! the game runs fantastic on the i5 no stutters or issues! Because of this I'm definitely going to be pushing to have more people play the game/beta/etc to get feedback just as was mentioned last week. But until then here's a list of things that were fixed/changed:
addedAdded new achievements, including secret ones!
fixedFixed an issue where Zombies maintained their fast walk even when no longer agitated
changedIncreased Zombie's fast-walk speed slightly
changedZombies will now maintain an "agitated" state if left at 1 HP (fast walk and different animation)
addedAdded health bar indicators to boss fights

Andy Blast Vs The Forces of Evil changes

fixedA while back I tried playing Andy Blast on an Intel i5 all in one computer and it ran like trash. I chalked it up to bad optimization or an integrated graphics card and walked away from the problem for a while, but the other week I showed the demo to some folks who know LOVE2D and they ripped into the code and found a MAJOR bug; the game was writing to the preferences file EVERY FRAME. I was mortified and went about fixing the bug and viola! the game runs fantastic on the i5 no stutters or issues! Because of this I'm definitely going to be pushing to have more people play the game/beta/etc to get feedback just as was mentioned last week. But until then here's a list of things that were fixed/changed:
addedAdded new achievements, including secret ones!
fixedFixed an issue where Zombies maintained their fast walk even when no longer agitated
changedIncreased Zombie's fast-walk speed slightly
changedZombies will now maintain an "agitated" state if left at 1 HP (fast walk and different animation)

A while back I tried playing Andy Blast on an Intel i5 all in one computer and it ran like trash. I chalked it up to bad optimization or an integrated graphics card and walked away from the problem for a while, but the other week I showed the demo to some folks who know LOVE2D and they ripped into the code and found a MAJOR bug; the game was writing to the preferences file EVERY FRAME. I was mortified and went about fixing the bug and viola! the game runs fantastic on the i5 no stutters or issues! Because of this I'm definitely going to be pushing to have more people play the game/beta/etc to get feedback just as was mentioned last week. But until then here's a list of things that were fixed/changed:

  • Added new achievements, including secret ones!

  • Implemented achievements throughout the game (WIP)

  • Fixed an issue where Zombies maintained their fast walk even when no longer agitated

  • Increased Zombie's fast-walk speed slightly

  • Zombies will now maintain an "agitated" state if left at 1 HP (fast walk and different animation)

  • Added health bar indicators to boss fights

  • Added the ability to turn off health indicators for boss fights

  • Added a copyright logo to the title screen

  • Made massive changes to the in-game menu system to allow for more options and make current options easier to navigate

  • Moved control layout when selecting controls from the ReadMe area to the Options area so you can see the changes live

  • Renamed "ReadMe" to "Story" as it only contains story elements now

  • Fixed a bug where you couldn't cancel quitting/reseting in game with the controller

  • Found out through some nice folks that the game has been writing to the HDD repeatedly during play

  • Fixed the file write bug in the game and the demo and reupped the demo for everyone to update their copy

  • From feedback; tweaked the player movement calculations to calculate between frames for consistent movements on all systems

  • Removed the hacked together frame limiter as it was placed in to fix the above issue which it did not do

Source

Steam News / 13 July 2024

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