Full notes
Full Andy Blast Vs The Forces of Evil update
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Repeated intro
Hey everyone!
What changed
- Performance
- Gameplay
- Fixes
- Balance
Andy Blast Vs The Forces of Evil changes
A while back I tried playing Andy Blast on an Intel i5 all in one computer and it ran like trash. I chalked it up to bad optimization or an integrated graphics card and walked away from the problem for a while, but the other week I showed the demo to some folks who know LOVE2D and they ripped into the code and found a MAJOR bug; the game was writing to the preferences file EVERY FRAME. I was mortified and went about fixing the bug and viola! the game runs fantastic on the i5 no stutters or issues! Because of this I'm definitely going to be pushing to have more people play the game/beta/etc to get feedback just as was mentioned last week. But until then here's a list of things that were fixed/changed:
Added new achievements, including secret ones!
Implemented achievements throughout the game (WIP)
Fixed an issue where Zombies maintained their fast walk even when no longer agitated
Increased Zombie's fast-walk speed slightly
Zombies will now maintain an "agitated" state if left at 1 HP (fast walk and different animation)
Added health bar indicators to boss fights
Added the ability to turn off health indicators for boss fights
Added a copyright logo to the title screen
Made massive changes to the in-game menu system to allow for more options and make current options easier to navigate
Moved control layout when selecting controls from the ReadMe area to the Options area so you can see the changes live
Renamed "ReadMe" to "Story" as it only contains story elements now
Fixed a bug where you couldn't cancel quitting/reseting in game with the controller
Found out through some nice folks that the game has been writing to the HDD repeatedly during play
Fixed the file write bug in the game and the demo and reupped the demo for everyone to update their copy
From feedback; tweaked the player movement calculations to calculate between frames for consistent movements on all systems
Removed the hacked together frame limiter as it was placed in to fix the above issue which it did not do
Source
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