Full notes
Full Ancients of Arkar update
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What changed
- Gameplay
- UI and audio
- Events
Ancients of Arkar changes
Not the most productive week, as the Corren household continues to be a madhouse. We unfortunately had to settle into a completely new routine. Although difficult, it's also a great test of our adaptability. So we managed to start the cutscenes for Chapter 2 (and even sneakily edited the ending of chapter 1 to flow better).
Not only that, work has concluded on ALL sprites for our demo main character. Our demo will be a completely unique experience, separate from the main game and act as a prequel. Yes, you'll want to play this demo for extra, juicy lore tidbits - and don't you worry, it will go over the basic flow of our entire game, so it's a great teaser, too.
Beyond all that, work on the animated portraits went extremely well, and you might be seeing them in the demo coming up. :)
Hopefully next week will be a solid routine integrating the new craziness interrupting everything, and work will become smooth again. Sorry, it's a quick update this time.
On to what we did this week:
Implemented the Stormbarrow Chapter 2 puzzles
Finally finished adding all the puzzle elements to the chapter, and they're a lot of fun.
Boss spawn/death animations
Finished all the boss spawn and death animations for the different dreams you'll be entering. Prepare for some tough fights!
Finished demo main character sprites
The demo stars a character that is long forgotten by the events of the real Ancients of Arkar, and he needed a complete set of unique sprites. They're finally done!
New battle song
A new banger has been added, this one for midrange Truth battles. These are the tough fights, so prepare your strategies. ;)
Finished Chapter 2 intro
It has begun!
CorrenBros
Source
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